With no intrusive dice or math players can focus on the story, with every action being resolved by the simple draw of a card.
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GRIN uses a a standard deck of playing cards instead of dice.
With the intrinsic arc of a classic horror narrative built into the core mechanic, Grin can be an intuitive framework for improvised play.
The game has just one page of rules. It can be explained in a minute -- even to people who have no rpg experience.
Like any horror film, characters will die. Grin lends itself to deadly games and rally shines with 4-6 players and narrative arcs lasting 3-4 hours.
In true horror movie style, death becomes increasingly likely as the game's story moves irrevocably forward.
GRIN uses a a standard deck of playing cards to create a fast paced and deadly feel that evokes modern horror films. One of the best horror games made, its ideal for Halloween or horror movie nights.
Because each encounter has just two possible outcomes - success or death - there's little wiggle room in terms of roleplaying.
Built By the Slant team
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