Recs.
Updated
SpecsUpdate
Pros
Cons
Con No combat rating guidelines
No guidelines exist in the game to advise the difficulty of combat encounters. It is generally assumed in the rules, that the opponents will be reasonably proportional to the narrative situation, and that players will use ingenuity, retreat and avoid combat, or muster the villagers into a militia using the rules for Extras (mooks) as necessary.
Con Classless
Characters are developed completely independently of any sort of D&D-esque class framework. This allows players to make more free-form characters, but as a result characters which are less focused may be generally weaker. The book does provide a number of "archtype" partial-builds, which can generally serve as an alternative to classes, and Savage Rifts offers the Iconic frameworks, which more closely resembles classes.