Recs.
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Pros

Pro Lots of assets can be found in the Asset Store
For those developers who can't afford an artist, or aren't skilled enough to create their own art, Unity features an Asset Store full of a wide variety of free and paid assets that can be easily added to a game. The Asset Store has more than just music and art. It also has code and modules that can be added to games including unique lighting or GUI systems. It also has powerful asset management and attribute inspection.
Pro Great editor
The editor GUI is very powerful and intuitive. It allows pausing gameplay and manipulating the scene at any time as well as progress gameplay frame by frame. It also has powerful asset management and attribute inspection.
This allows it to be more powerful than other, simpler drag-and-drop engines such as Game Maker Studio, although it can take a bit more experience to learn the workflow.
Pro Offers choice of scripting languages
Unity provides a selection of programming languages depending on preference or knowledge. C# (CSharp) is arguably the most powerful, while JavaScript has the widest selection of tutorials. It should be noted that it's probably best to avoid Boo (a flavor of Python).
Pro Works with 3rd party IDEs
You can use any C# IDE for it, but the ones tested which have Unity integration are:
- Microsoft Visual Studio
- MonoDevelop
- Visual Studio Code (much faster than VS, but a bit harder to set up for Unity development)
- JetBrains Rider (very fast, has lots of functionality and best Unity integration, but it is not free)
Pro Lots of resources to learn from
Unity3D provides an exhaustive documentation where everything is given a full description supplied by a number of examples as well as video and text tutorials and live training sessions to understand the ins and outs of the engine. In addition there's an ever-growing community that can offer advice to help resolve any situations that may arise.
Along with the official Unity resources, there are many high quality (and often free) third party tutorials available.
Pro Well structured
Overall, a coherent engine with a rational approach. People who complain a lot about being forced to hack around it usually dont read the docs, like the one that describe orders of execution, or specific functions hooks and such. Some like to say it lacks raw power where people who are used to standard optimizations have no problem. For example, it is not uncomon to encounter users who complain about low FPS but forgot to activate occlusion, flag static elements, activate animations culling, and so on. As for complaints about C#, people who are transitioning from C++ were already bad at C++ before being bad at C#. They often come from the PC world where the sheer power of today's machines is very forgiving compared to the platforms we had to develop for in the 80s~90s. One of their errors is, for example, to never read this doc.
Cons
Con Hard to maintain projects due to vendor lock
Unity3D is proprietary, closed source game engine. Unity asks money for features like basic version control support (if you have more than 3 users, otherwise it's free), etc. It is impossible to migrate a game from Unity3D in case performance does not satisfy growing requirements of a project.
Con Encourages bad coding practices
A lot of Unity code feels like a hacked blur of arguable coding practices. C# and .Net usage in Unity is questionable. A lot of the API is done in "C Style" (public static methods, available at all times), encouraging the use public fields for everything, a lot of questionable implicit casting. The list goes on.
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See Product Page for "Unity 3D"