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Specs
Specs are quantitative aspects of the option such as the price
Pros
Pro Very original twist to an endless runner style game
While driving down the track the players car can get attached to any other car that is adjacent, now the player is a larger target that can be destroyed if any of the attached cars (or the players) collide with another. This creates a tense situation in where the player needs to try to get rid of the attached vehicles by colliding them into matching colored walls or cars. What makes this even more involved is that the more cars attached to the player, the more gems that can be picked up, which is the goal of each run. So now it becomes a balancing issue, is it worth risking running into other cars and ending the players run in order to have the advantage of getting more gems.
Know any positive aspects of this option?