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Somehow got it off Amazon or Ebay for just a few dollars, had it for over a year and it’s still in one piece. I like taking photos with the cardboard camera app when travelling. With the sound recording and 360 view you can really go back to the places later. I also love playing horror games with it, great stuff(make sure to use headphones though). Overall, it's an awesome gadget for this price. See More
Google Cardboard was Google's way of generating interest for phone powered VR, and is literally just a piece of cardboard (or plastic) and glass lenses. The software is integrated into the Google Play Store, and Google more-or-less put Cardboard out there to see what developers would do with it. Later in 2016, Google will be making their next push forward with Daydream which will be a more modern, well thought through platform. See More
Even though you may apply the technique to other phones, the prebuilt one is only working well with Nexus 5 because of the screen size, NFC sensor, camera position, and magnetic sensor. However all of these are optional and it'll work as long as your phone screen size is roughly 5 inches. [Additional Information:] Many phones can fit with minimal modifications to the Cardboard. See More
Gear VR doesn't have any wires that limit your movement, allowing for complete mobility. The device works when any modern Samsung phone is connected and is controlled with a touch sensitive panel on the side of the headset or through a controller (although some games require the controller). See More
Gear VR uses Oculus Mobile SDK and a variant of Oculus Tracker and firmware (Oculus being developed by Facebook and having consistent money backing it). It comes with Oculus Home, an interface for the Oculus Store, Oculus Cinema, a virtual movie theater and Oculus 360 Videos and Oculus 360 Photos that allow panoramic content playback in a VR setting. These add up to an experience that is already fleshed out with support for many types of media access built in. See More
This can also increase the movement-to-picture delay, which can cause sensory dissonance in quick movements (when the eyes see a change that doesn't match how far they can sense their head has turned) and therefore (possibly) cause nausea. See More
The Gear VR uses a micro-USB port in an age when virtually all phones are releasing with USB-C ports. With no room for an adapter in the casing, this means that the hardware connector will be outdated shortly. Also, in Fall of 2016 Google is expected to be unveiling 'DayDream' - a standard for mobile VR. Current generation phones aren't expected to make the cut, and because Gear VR is powered by Oculus, it is very likely going to be ineligible for DayDream. See More
Even though all of the supported phones all have a 1440p resolution, text can be a bit pixelated (especially near the edge of one's vision) and straight lines end up looking jagged. In games the resolution isn't a problem, as moving around helps blur the images together, but it's noticeable on menus and other static pages. See More
While quite an improvement over Cardboard's simple magnet switch, the touchpad on the side is hard to use. It's easy to input the wrong direction and click when you don't mean to. This makes the Oculus store hard to navigate in VR mode and some games almost impossible to play without a Bluetooth controller. See More
Only supports Galaxy S6, S6 edge, S7, S7 edge, and Note 5. Which limits the available devices and userbase. While Samsung is one of the biggest manufacturers of mobile devices, those that have already bought into a device manufactured by a different company will be out of luck. This can also be exacerbated by the fact that most mobile phones in the states are locked to a two year agreement, so being able to switch to a compatible device is not really an option for those people. See More
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