The visual design of the game consists of basic geometric shapes in bright colors that turn and blink while you are trying to stay focused on a little triangle in the middle.
You will die... a lot, and that is the point. The game is challenging, but fair. It is as much about memorization as it is about precision of movement.
The latest entry into the Geometry Wars series and the production values are pretty nice. Graphics in the game are the best they have been with newly designed levels that work in the third dimension. Overall, there is quite a lot of polish to the titles which shows over its previous endeavours.
While there are some new additional game modes in this third iteration of the series, the same "chase the high score" element is present and is still the main focus of the game. While not entirely bad in and of itself (chasing high scores), it can wear thin pretty quickly.
Geometry Wars 3: Dimensions can be played with any Bluetooth HID compatible controller. Something that is very welcome being that a controller will give much more precise controls for such a hectic style game.
Geometry Wars 3: Dimensions utilized Google's Play Games leaderboard feature wherein users can compete for the highest score with their friends and the world.
With the release of the Nvidia Shield set top box as well as the Nexus Player, Android TV is becoming quite popular for TV gaming. Sadly the Android TV Store does not carry all titles available in the Google Play Store, meaning the dev has to publish it there, which Activision did not do for Geometry Wars 3.
For such a popular game released by a very large studio, to see no immersive mode for the game is quite a disappointment. There is no reason to still see this feature missing from games two years after it's initial release in the OS.
It's not an easy game despite it's simplicity. Don't expect to break records on your first attempts and take a lot of breaks when it starts getting to frustrating.