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If one of the players decides to fight in real-time (instead of auto-resolving a battle), the other joins the fight as well. The owner of the army can decide which units the other player might control. (This can be changed any time during the battle.) This system brings a lot of fun and strategy into the game. See More
All of the commentary throughout gameplay via events or the narrator is laced with humor. Examples like when unlocking mines, "Our research team - that is to say me - discovered the shovel. 40 times! If I found out who put it there, I will kill him. Anyway, I gave it to the miners so they can put it somewhere safe. Like underground". See More
The art in the game does not represent different time periods very well. The game starts out in the early 20th century and eventually builds up to the modern era. It does not matter what time period the player is in, little in the design of the games is representative through graphics changes. See More
There is a mission mode (which is great for those that want to learn the ins and outs of the game through progression) and a sandbox mode (which is more like a city builder where it is up to you how to create your civilization). This makes for a good choice of different play depending on what the user wants at the time. There is also a multiplayer mode that works through competition (who can export more cigars, build a bigger plantation, etc.) that can extend the endgame content when the player feels they have experienced all the single player has to offer. See More
throughout the game players troops are leveling as long as they are being used. This adds to each's pool of abilities. There are also points one can earn in battle that can be used to unlock new abilities. Both of these systems add up to a competent way to always be leveling and give a feeling of advancement in the game. See More
The tactical battles in the game play out in a way that feels different depending on what enemies are being fought , which makes for a good way to differentiate play. The battles also play out in a fast fashion that is easy to understand making for an experience that feels well made due to how the player can pick up the play. See More
As the game progresses areas that were once prosperous may now be burning rubble, whole sections of the map may be on fire, which fits well with the theme of the game as the Huns (as well as other tribes) actually did obliterate large sections of the world around them. See More
While the Huns and their horses are great for field battles, not all battles in the game are on fields, meaning the horses become useless in fights where you need to break dow and traverse a cities walls. This can be frustrating and will take the most dedicated of players to see progression after a certain point in the game. See More
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