For a mobile MOBA having 17 characters to choose from is not too shabby, which gives a nice level of choice to the player as well as stretches the content of the game for those that want to learn and customize each one.
Tablets, with their larger screens allow for a good sense of control over the game, which makes Vainglory something that plays best on larger screens devices due to how much is happening on the screen.
While not the highest amount of heroes in a mobile MOBA, nine heroes is not too shabby and gives a modicum of choice to the player and adds some longevity to the game for those that want to learn all 9.
Players can purchase slight advantages if they use real world money. Harder swings that cause more damage or faster movement in general are purchasable upgrades found in the in-app purchase store. This creates an unbalanced playing field as players with more money to waste will have an advantage.
There are three maps available to play on that allow solo play where the user plays with a team of bots or online play where the player can play with two other real players vs 3 others real players and then a five vs five made up of real players on each team. If any one team does not find enough l...
Instead of having to continually tap ones screen to move units, the game has implemented swipe controls, which may make the game easier to control for some as well as cut down on how much tapping one needs to do.
This is a simple version of a MOBA in that it is a middle lane only game, meaning that the user only needs to worry about what is going on in one single path. This works out well for mobile as the controls will never be as precise as playing a MOBA on PC or with a controller. It is also a good way...
For those that do not pay for the in-app-purchases to get new minions it will take a good while of grinding to unlock any new characters, which can lead to frustration due to doing the same thing over and over again with little changing up in looks or play.