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Even if you don't win the game, it's often satisfying to watch your train routes slowly get bigger as you connect cities. There are also bonus points you can achieve for connecting especially long or tricky routes, which you gives you additional goals to work towards aside from the main victory. See More
The core mechanics of the game are pretty simple to learn in under 15 minutes. Each player is given a destination ticket with the route they are tasked to build. Each turn they simply decide whether to draw a train card that represents the train cars, claim a section of a route using one of their train cards, or get another destination ticket to begin a new route. Whoever builds the longest route wins. See More
Stay away from the 2013 edition as the board has been changed to where all rooms can be reached in a single dice roll (way too easy) as well as rules have been tweaked so more of the cards are known from the beginning (again, making the game too easy). Last but not least the character names have been changed to make them more "hip". See More
In addition to being able to play the regular game of Splendor, the app also includes a challenge mode that will present you with a variety of different win conditions and play situations that can be quite valuable for refining your skills at the game. See More
The layout of the board in the app and how you interact with it very closely mirrors how the game is laid out in real life, making the app an excellent way to learn the game and/or refine your strategies. See More
This game allows you to try different, rewarding strategies. For example, you can create a monopoly over one resource, use the ports to trade with the bank for cheaper or try to buy the majority of victory points using the special abilities cards. There are a lot of options, and you can adapt and switch things up as the game goes on. You also have to think ahead and pay attention to what your opponents are up to. For example, if you've decided to go for the 2 victory points for having built the longest road, you have to watch if anyone else is doing the same thing, because there can only be one longest road. See More
One of Pandemic's greatest mechanisms is the way the Infection Deck is managed. Each turn players reveal a number of city cards from this deck equal to the current infection level (2-4), this determines where new infections will appear. Players also draw 2 cards each turn from the Player Deck, which has a variable number of Epidemic Cards mixed in based on the difficulty level. The brilliance of the infection deck is how it interacts with Epidemic cards; when one is drawn from the player deck the Infection Deck's discard pile is shuffled, and then placed on top of the current Infection Deck, making it more likely that cities that have previously had outbreaks will have them again. This creates a very real sense of urgency as the first draw after an Epidemic Card can often result in outbreaks and a rapidly accelerating spread of diseases. See More
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