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The main character and the one controlled by the player is just a normal, average, everyday robot. He doesn't have any special powers or abilities other than being able to slightly extend his midriff in order to reach high ledges or making his body shorter. He's pretty much an ordinary robot thrust into an extraordinary situation. See More
Unlike most point-and-click games, objects of interest in Machinarium light up only when the main character is close to them; this completely changes the way the game is played. In point-and-click games where this is not the case, the gameplay is usually reduced to aimlessly flailing the cursor around waiting for something to light up. Machinarium on the other hand completely avoids this, keeping levels interesting and the player interested to the game. See More
For those that do find some of the puzzles too challenging there is an inbuilt hint system shown through "thought bubbles" on top of the playable character. Every level has its own hint when pressed and it's usually a hint on where to go or what kind of object you need. Although it's advised not to rely on the hint system too much since it takes away from the experience of actually enjoying the game. See More
The player is forced to move their character across the map in order to find objects of interest. This, coupled with the great sound design and soundtrack which also do their part in giving cues as to where the objects are and if the player is close, really help you immerse into the atmosphere and art style of Machinarium. See More
The sound design is simply great. Even though there's virtually no soundtrack to speak of, the sound effects do a great job of creating the perfect atmosphere in which the players immerse themselves. What's more is that if you pay close attention to the sound cues while solving a puzzle, you will find out that the sound effects are quite helpful in reaching your objective. See More
The game has beautiful hand drawn graphics as well as a great score with lonely overtones, which creates a fantastic and original feeling atmosphere. This sort of polish in a mobile game is not always the norm, which is why Out There tends to stand out above many other options. See More
There is a multitude of ways to die in Out There, and being that the game is a roguelike, there will be a lot of restarts. Each and every death brings the player back to the beginning, to do everything over again. This can be frustrating, and a cause for lulls in play at each beginning. See More
Out There features a great mix of turn based strategy with complex resource management. The resource management works by only allowing you so many slots to store needed materials. These materials are collected on and around planets, and vary depending on where you are. So it makes for a situation where you need to carefully manage your inventory in order to have the necessary materials on hand to survive, which is no an easy task. See More
Fun turn-based resource management where you are always juggling items on the fly, which requires a lot of quick thinking
While there are some new additional game modes in this third iteration of the series, the same "chase the high score" element is present and is still the main focus of the game. While not entirely bad in and of itself (chasing high scores), it can wear thin pretty quickly. See More
The latest entry into the Geometry Wars series and the production values are pretty nice. Graphics in the game are the best they have been with newly designed levels that work in the third dimension. Overall, there is quite a lot of polish to the titles which shows over its previous endeavours. See More
With the release of the Nvidia Shield set top box as well as the Nexus Player, Android TV is becoming quite popular for TV gaming. Sadly the Android TV Store does not carry all titles available in the Google Play Store, meaning the dev has to publish it there, which Activision did not do for Geometry Wars 3. See More
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