The soundtrack's spacious ambient texture coupled with electronic beats and synthetic sounds supplement the game's otherworldly, contrasting setting. The complete soundtrack is available with the purchase of the game.
Mirror's Edge is set in a world where a totalitarian government runs a city and tries to eliminate anything that stands out, such as the free-running protagonist. The levels are created minimalistic, mostly white with aggressively contrasting primary colors, to represent the oppressive nature and sterility of the world.
The game's core mechanic is about traversing levels using wall-jumps, rolls and slides without losing momentum. It does a great job of creating a fluid sense of motion that you have complete control over.
In order to maintain its immersive nature, Mirrors Edge has virtually no UI, other than a small dot at the center of the screen. This should ward off motion sickness for most people, but be aware that if you're queasy, you might not feel too well after playing.
Each of the levels in the game are themed after different characters in the game, where the player enters their mind. This makes for a varied experience that will not get stale. It also allows for different gameplay elements due to the different tasks that are asked of the player to complete in each.
Even at the time of release (as the game is a bit old now) the textures used and the animations found within are a bit lacking, which may detract from the experience.
As you progress through the game you get skills that allow you to travel and explore much faster by jumping through the air. Because of the incredibly vertical nature of the world, you can do awesomely perilous jumps from one part of the level to another.
The areas you explore in the game are floating islands, and to get to them, you grow stems off giant space flowers in any direction you choose, making the landscape of the game unique to every play through.
The game is not optimized as it has no vsync, which for such a simple graphic game, there should be no reason to turn off vsync for performance unless it was poorly programmed. On top of this the lack of vsync doesn't even afford the game a 60fps framerate.
Walking takes the terrain you're on and your momentum into consideration, so the walk physics are more interesting than simply checking if you're on top of land.
Each level has its own theme, making for an individualistic look, but what is even better is that each level has a large amount of verticality with many hard to reach areas. The player is tasked with finding four Muu Muus (creatures in the game you are tasked with finding/saving) in each level, of which those Muu Muus are hidden on different platforms that the player must reach by jumping to them. Each stage gets larger as the game progresses, making finding these Muu Muus more and more difficult as the levels get more and more intricate.
There is a game + mode that does up the difficulty of the game, but upon first playthrough before game+ is unlocked the difficulty may be too easy for most.