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Smaller platform specific executables, native code export, good FPS even for complex scenes. ShiVa has great advanced optimization features, including PVS and LOD, decreasing number of drawcalls even in complex level. Platform specific profiles allow developers to customize size and compression level for textures and test those settings directly in editor. Other engine features, like lightning baking, mesh combining and GPU skinning will boost performance too. See More
The free ShiVa Web version is limited to web publication, but otherwise has the same capabilities as the $200 ShiVa Basic. Upgrading to the $1000 ShiVa Advanced brings tools geared toward team development and professional releases, such as integrated SVN support and profiling tools. All versions are royalty-free. See More
A lot of Unity code feels like a hacked blur of arguable coding practices. C# and .Net usage in Unity is questionable. A lot of the API is done in "C Style" (public static methods, available at all times), encouraging the use of public fields for everything, a lot of questionable implicit casting. The list goes on. See More
For those developers who can't afford an artist, or aren't skilled enough to create their own art, Unity features an Asset Store full of a wide variety of free and paid assets that can be easily added to a game. The Asset Store has more than just music and art. It also has code and modules that can be added to games including unique lighting or GUI systems. It also has powerful asset management and attribute inspection. See More
Unity3D provides an exhaustive documentation where everything is given a full description supplied by a number of examples as well as video and text tutorials and live training sessions to understand the ins and outs of the engine. In addition there's an ever-growing community that can offer advice to help resolve any situations that may arise. Along with the official Unity resources, there are many high quality (and often free) third party tutorials available. See More
There are plenty of beginner coding tutorials which serve as a basic introduction for a new user to get up to speed, but once having passed that stage there is a real lack of free more advanced tutorials/examples/code snippets demonstrating the finer details of the vast and varied API functions. See More
Although the complete engine is maintained by a single, highly-skilled individual, he can be limited to what he is able to see or perceive, and sometimes he doesn't recognize broken or incomplete features until he sees it firsthand and sometimes doesn't recognize valid reports from his users. But when he does recognize the gap in the engine's feature-set, he is quick to make adjustments and updates. See More
Editor has a built-in code editor which drastically simplifies the programming process. Programming with Esenthel is based on C++ language, however, when using the code editor there's no need to make separate .cpp or .h. Code can be written once and the editor will separating definitions and declarations automatically in the background allowing for quicker development. See More
This engine is not well put together. Is made from various free modules each with their own peculiarities. At times it feels you need to learn a couple of libraries rather than just one. Is not an engine for beginners as it requires coding. Lots of coding. You need to be intermediate to advanced in Java and OpenGL to develop in LibGDX. See More
Other than a brief installation / getting started overview, libGDX's documentation consists of an official wiki with several incomplete pages, and automated Javadocs. The community recognizes these shortcomings, and new users are encouraged to ask for help. See More
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