Instead of building a deliberate feeling of suspense, Terraria uses bright palettes and arcade action to provide a fun experience outside of the survival elements. When those elements gradually appear one by one, each is all the more shocking from the contrast.
There is one notable part of the game where the player spends an uneven amount of time in that the environment is lackluster as well as holds many frustrating puzzles. This makes for what feels like unbalanced pacing and is an aggravating section of the game.
The puzzles in game require the player to use clues found throughout in order to solve a problem later on. Often the clues are discreet or require the use of writing things down on a physical notepad, much like point and click games of old. Not only does this make for a challenging experience but...
Some people may describe the genre as a "walking simulator" due to the lack of many video game elements. But it is a great experience for those that like to explore and enjoy the scenery as much of the game requires the user to investigate all areas of the game.
The physics in the game slightly bend reality , which makes for a fun experience where everything seems to be behaving as though there is less gravity, which means cars can somewhat fly around if the hit each other or go up ramps.
Learning what items are needed to craft takes quite a bit of knowledge and time. There are guides and videos online that can help with this, but not much in-game that helps the player know exactly how and what to craft.
There are tons of unique power ups, and most of them interact with each other to create really interesting combinations. The main attack in the game is shooting a projectile, and modifiers on top of that stack making for really interesting attacks. For example, you can have a homing, multi, laser...