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I've been playing Clash Royale since the Beta launch and since then had only a break of couple months. The game is super fun and make you grind as much as you can, but also depends on Card Levels and you playtime a little bit too much if you want to play "Free to play" (if you don't want to spend any money) See More
“Gems”, the game’s premium currency can be used to instantly acquire resources, build buildings, and recruit troops, meaning a high-paying user can get to top-tier buildings in a matter of hours, and seeing as this is a multiplayer game, this gives the paying player a huge advantage. The game is heavily designed to get you to start paying for things by creating slow moving gameplay with wait timers and overpriced items. Only when players pay real money can the realistically move the gameplay along at an acceptable pace of that found in most paid upfront games. See More
For those looking for a casual game to play at a slow pace in small chunk Clash of Clans has gameplay that fits that scenario quite well. Players slowly build up their base into a fortress by creating building to contain within as well as walls to surround it. This all happens over time and can not be immediately done so is a game focused on being played throughout a day in small pieces over many months to years. Slowly but surely the time invested will lead to creating a large base that can take on other large opponents. See More
The whole design of the game was created around having the player come back to the game. Only through making a better and better base and units can one succeed and only through coming back to the game over and over again to upgrade these areas can one do that. It is the promise of success if you just do one more thing, and another, and another that creates the sense that at some point can the player really be "winning", which to many is a very fun feeling. See More