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Beyond Lara's personal story, the overall presentation of the plot is gripping in how cinematic it is. Some of the set pieces are wild, like Lara falling from impossible heights into the sea at the start of the game and managing to survive. The way she thinks herself out of tough situations is also impressive, such as with the way the camera follows her with closeups as she wriggles her way out of traps or takes down enemies who seemingly have the upper hand over her. The direction and acting are similar to those in action movies, telling a grand and intense story. See More
The multiplayer is peer-to-peer where your connection depends on the quality of one of the people in the lobby, who is the host. This means that you have to deal with lag, rubberbanding, and frequent disconnects when the host's connection is bad. Having dedicated servers could have drastically reduced this problem. See More
Instead of going in guns blazing during combat, you can take a strategic, stealthy approach. You have plenty of opportunities to quietly take out bad guys if that's what you'd rather do. You can either rack up carefully-aimed headshots with your bow and arrow, or sneak up behind enemies and choke them out one at a time. Silently traversing tight quarters all while taking everyone out unseen is quite enjoyable. See More
There are times when the violence is way too over-the-top. During cutscenes when Lara gets injured such as by falling and getting brutally impaled, the blood and gore can be extremely uncomfortable. To make it all worse, Lara's screams of pain are bloodcurdling and visceral, really making you feel for her. Even if you're used to violence in games, some of the scenes in Tomb Raider might be difficult to watch. See More
The combat in Tomb Raider works really well and feels great, challenging you to stay active. You start off with only a bow and arrow, gradually working your way up to guns and bigger weapons like rocket launchers. Shooting with guns or arrows feels satisfying with plenty of feedback, especially the hard kick from the game's many different shotguns. The enemy AI is aggressive without feeling cheap, keeping you moving from place to place as you take down everyone in your path. When an enemy gets too close, you can use whatever Lara's holding in her hand, like her gun or an arrow for a bloody, cinematic finishing move. Combat is fast-paced and fun, constantly keeping you on your toes. See More
The way that the story concludes is disappointing because you can see it coming from a mile away. Throughout the game, you learn a lot about the cool history of the island you're stranded on as you fight for a way to escape and get back to civilization. You might think that the ending lives up to all the historical intrigue in a creative way. Sadly, the finale goes about the way you'd expect it without doing anything new. It's boring and cliche, feeling a lot like a lost opportunity to do something different and unique. See More
This reboot of Tomb Raider tells a thoughtful, personal story of how Lara Croft became a seasoned explorer. She's wide-eyed and curious at the beginning of the game, growing into a more confident character as the plot progresses. Once she is left to fend for herself on the island she's stranded on, you see her fear and vulnerability over the unknown, and in how she struggles to learn how to hunt and survive. Each of her accomplishments are memorable because of how hard she fights to reach her goals. By the end, you have a full story of how and why Lara transforms into the iconic character many know her as from the previous games. See More
It's odd that this is a reboot of Tomb Raider without the tombs. There are a handful of tombs here and there, but you won't find the amount that you may expect, especially if you're a fan of the series. The game mostly focuses on the combat and parkour segments without giving you the chance to go raid tombs for unique treasure. More tombs with puzzles to solve would have been nice as a side activity to break up the regular gameplay from story missions. See More
The community surrounding this game is huge due to its popularity. There are lots of servers and projects revolving around it that allow for so many different choices in how one wants to play and who they want to play with. From crafting guides/videos, themed servers and YouTube play sessions, there is enough out there to help one find what they are looking for. See More
Exploring and fighting expands on what is a randomly generated world, never knowing what's going to happen next or what the player will find. There are no set goals and no end to reach: it is all a sandbox experience that the player formulates as they go along, making it all the more thrilling. See More
Racing games, just like fighting games make or break by their FPS, and Forza 5 succeeds in this case due to a stable 60fps that runs at a 1080p resolution. By keeping all of the action at a stable FPS, you are never taken out of the experience by slowdown or choppiness. See More
The commentary is still odd at times as it is easy to tell all recorded reaction were recorded separate and with that does not sound realistic that the commentators are talking to one another as they would in real life. Neither commentator reacts to what the other one is saying, only to comment on what the player is doing, it just feels off and unrealistic. See More
The new swappable figures are priced at $15, which can get pricey really quick. What's worse is the game even previews other characters one does not have in order to show kids what they don't have yet, just to get them interested in one toy after another. See More
A new mode added to the game is the Lebron James: path to Greatness where the player chooses how to play out Lebron's future career. This is a bit different from past star modes as it is not based on anything the player has done but what the games player will do for their future. See More
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