The community surrounding this game is huge due to its popularity. There are lots of servers and projects revolving around it that allow for so many different choices in how one wants to play and who they want to play with. From crafting guides/videos, themed servers and YouTube play sessions, the...
The whole game allows for local split screen multiplayer, something that is a bit of a lost feature nowadays with online play. This makes for a great party game as many users can trade off on controllers per match on one TV.
Racing games, just like fighting games make or break by their FPS, and Forza 5 succeeds in this case due to a stable 60fps that runs at a 1080p resolution. By keeping all of the action at a stable FPS, you are never taken out of the experience by slowdown or choppiness.
Corridor games tend to be less taxing on hardware due to not having to render huge open environments or hordes of enemies or NPCs at one, because of this utlast is easily able to run at 60fps and 1080p.
In past titles goalkeeper movements were a bit rigid an un-lifelike, with FIFA 15 that has changes as there are now new animations that make their movements look more realistic, giving a more lifelike feel to the game.
It is interesting how the game uses toys to tie into the game as it allows for kids to not only play with toys but also see a digital representation of the toy in game where they can go on adventures with them.
A new mode added to the game is the Lebron James: path to Greatness where the player chooses how to play out Lebron's future career. This is a bit different from past star modes as it is not based on anything the player has done but what the games player will do for their future.
It is almost as if the dev ran out of money for career mode, as at first there is plenty of voicework and the more one advances into their career the less voicework there is and more text sequences there are.