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There is no real communication methods to invite friends to games, meaning outside communication will need to be used, which is inconvenient. there is also no party chat other than in lobbies with friends, so during races there is no way to talk to one another. Overall this feels dated as all of these features have been a staple in online games for years. See More
A lot of thought and effort went into the level design in Tropical Freeze. The massive side-scrolling forests, jungles, mines, underwater zones, and many other locations are filled with spectacles that naturally fit into the gameplay. There are gigantic sea monsters following your every move with platforming obstacles, intriguing animal-like creatures who float around as possible pillars and ledges for you to grab onto, and parts of the environment that come crashing down unexpectedly that you have to react to in time. Each of the platforms you encounter are way more than simple, random blocks sticking in the field, helping you feel like you're traversing actual living, breathing locations. See More
The optional areas in the game are pointless and boring. They're pretty much a single room with a bunch of floating platforms with bananas on them. All you have to do is reach all of the bananas to "complete" the bonus area. Compared to the huge, creative levels in the rest of the game, these are way too flat and repetitive in design. Thankfully, unless you're going for 100% completion, you can avoid these rooms altogether. See More
Platforming is a challenge without feeling cheap. The game will push you sometimes, especially with all the moving parts in each levels where you have to quickly adapt to new obstacles. As you run up to a gap of some kind or a wall you have to scale, you might see the solution as you approach, only for the environment to suddenly change on-the-fly. That ledge you thought you could reach is now too high, or the stones you're standing on start to move, or the camera might even shift to cut off your usual side view of the level. The difficulty is fair since it encourages you to think on your feet, meaning you naturally get better as you keep trying to get the timings down just right. See More
There's no way to use the touchpad as a second screen while playing Tropical Freeze. When playing on your TV, the touchpad goes blank. You have to specifically play with the Wii U gamepad instead of the TV in order to see the screen at all. Since plenty of other games utilize the second screen in some way, it would have been nice to see some Wii U touchpad interactions built into the game. See More
The look and feel of Tropical Freeze is very reminiscent of the original Donkey Kong Country game for the SNES, offering plenty of nostalgia. The 2D view and traditional platformer play is in-tact, with modern updates like polished graphics, cinematic camera angles, and tight, responsive controls. Everything feels familiar while still improving on the old school ideas. Anyone who loves retro gaming will probably enjoy Tropical Freeze. See More
The action combat in Bayonetta 2 is less about arcadey hack-and-slash fighting and more about precise button inputs that are incredibly satisfying to perfect. Mastering combos allows you to string endless attacks to constantly put out damage in between dodging. Dodging attacks at the very last second rewards you with Witch Time, where enemies slow down while you attack freely at normal speed, keeping your combos going even further. It'll take some time for you to get these techniques down, but once you do, you'll find yourself toying with enemies as you practically dance in circles around them. See More
Bayonetta 2's story is confusing to keep track of at times, and the plot points grow increasingly more ridiculous and over-the-top as the game progresses. The plot starts off fine enough with Bayonetta on a quest to save her best friend, but then other characters and motivations get thrown into the mix. These other plot points are huge distractions and take away from Bayonetta's personal story of going after her friend who's in danger. If you feel like everything goes over your head as you try to follow the story, then it's not just you. See More
Bayonetta 2 has a constant stream of gigantic boss fights set in amazing locations that are memorable because of how over-the-top they are. The enemies you fight against are huge in scope, with level designs that are creative and outlandish. For example, the prologue of the game is impressive, showing off a massive demon protruding from the side of a skyscraper that Bayonetta fights against while flying through the air. There's also another fight where you battle against a single enemy with multiple forms, where you have to jump from one crumbling building or arena to the next. There's a lot of spectacle and scope to the boss battles that constantly makes you wonder how the next fight will top the last one. See More
While not all of the humor is bad, a lot of it is over-the-top, and some of it lands flat in childish ways. Some of the characters feel like mere caricatures with the way they're constantly presented as comic relief. Depending on your tastes, you might find the humor charming, or it could bore you instead. See More
The music in Bayonetta 2 fits perfectly with the huge boss fights, the demonic locations you explore, and Bayonetta's own bombastic personality. While fighting against demons in some of the game's hellish environments, the chorus and violins are sinister and foreboding, giving you a sense of urgency to press forward. The huge fights in these locations are powerful with the accompanying soundstrack, like how the very first boss in the game has an explosive song with an impactful chorus and wind instruments. By contrast, Bayonetta's main battle theme is completely different, mixing sunny female vocals with jazzy pianos that matches how much fun she has while fighting enemies. The variety is great and always matches the tone of the moment, making the game feel a lot more fun to play. See More
nintendo has stated that any level that is uploaded online may face deletion if found to be "unpopular" after an amount of time. How much time this is or what specifically "unpopular" means has never been defined by Nintendo, leaving users to see their content deleted at random. See More
Mario Maker is about the user creating their own levels of Super Mario through the use of design tools and assets that can be found in a wide array of Super Mario games. This means one can mimic or expand upon ideas found in pretty much any Mario game that exists. See More
There are select sections of the game that put the gamepad's screen to good use. Certain mode where you can fly a spaceship on the screen as well as a maze section where the player must traverse their player through a crowd of enemies. This makes for a fun time as it implements the hardware well and does not feel forced. See More
The whole of the games main story mode can be played with co-op. This is done with one player manning the flight controls of the ship while the other manages the guns of the ship, basically a co-pilot. This co-pilot mode adds a lot of teamwork mechanics to the game as you both will need to communicate and plan successfully in order to win. See More
While the Wii U is only on par of the PS3 or Xbox 360, the graphics for Star Fox Zero look pretty basic. There is not much in the way of great textures or particle effects. While it may be the aesthetic the developers were shooting for, there is little in the game that visually impresses. See More
The game akss the user to control their ship in two different ways, one with the view on ones TV or monitor, this is the outside ship vies which will be controlled with the thumb stick. The second is the cockpit view, which is viewable on the controllers screen. This is where the user concentrates on operating their weapons through moving the whole of the controller around with motion controls. It is through this combination of two control schemes that the user needs to interact in order to correctly steer and shoot with their ship, which is an interesting and new way to go about a shooter. See More
Older Star Fox games can usually be completed in under an hour and tended to be pretty easy for the most part. Star Fox Zero has upped the difficulty (especially when taking branching paths) which means the player will have to spend more time with the game in order to be successful. See More
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