Fe is an adventure platforming game. You play as a creature called a Fe, as you use music to interact with the forest and defeat The Silent Ones.
Pro Enemy encounters can be tense
There's no combat in Fe, resulting in some pretty tense situations with the monsters. If you are spotted by the Silent Ones, rather scary robotic creatures, they can kill you on sight. Hiding in a bush or climbing a tree in a panic to escape can deliver some pretty exciting and tense moments. No matter how careful you are in the open world, some objectives will require sneaking past or evading them to grab key items. These situations can deliver some of the most exciting moments in the game.
Pro Uses music as an interesting platforming mechanic
Songs are used to interact with the world and navigate the platforming aspects in interesting ways. Using various melodies, you'll be able to perform such actions as calling birds to help you cross large gaps, spring boarding off plants for super high jumps, and even summoning a stag to attack enemies. If you're ever lost, there is a melody you can use to call down a bird who will point you in the direction you need to be going. Using musical melodies to navigate the platforming is integrated incredibly well.
Pro Exciting ability progression
Abilities are learned gradually as the game progresses by collecting gems and also learning the musical language of the forest life from plants and animals.
As you gain more abilities or learn how to interact with more creatures, you can then go back to old areas and find new paths that were previously inaccessible. For example, birds that may not have paid much attention to you before may now gladly carry you over large gaps once you speak their language. Plants can springboard you high into the air once you can communicate with them.
This ability progression is an exciting way to keep things fresh, and makes visiting old areas rewarding with new secrets to be found.
Con Platforming is a bit unpolished at times
The platforming can feel a bit clunky or rough at times. For example, when climbing trees you have to jump to the top branch by branch. Hitting the jump button one time too many will result in falling and having to re-climb the tree from the base. It's just little unpolished details like this that can sometimes make the platforming feel a bit clumsy.
Con Story can seem nonsensical
There is no dialogue in the game, so the story can be hard to follow at times. During cutscenes, sometimes you'll have no clue what's really going on due to their surreal and strange nature. A lot of the story is left up your own interpretation, which can be disappointing for those who prefer a solid, coherent narrative.