Halo 5 continues the Halo franchise with a fantastic campaign that picks up where Halo 4 left off. While it does end in a bit of a cliff hanger, and of course we'd all love to see more Master Chief, Halo has had one of the best ongoing stories in the whole FPS genre.
Halo 5 has already announced and released 2 DLC packs for Halo 5, including new maps, armor, weapons, game types, emblems and even the Forge: Halo's custom map making tool kit/environment; all within the first 3 months of the game launching. More monthly DLC drops have been promised.
An MMO experience in a FPS game; Bungie has done quite well with making attaining gear and weapons enjoyable through single and multiplayer content. Taken King made the grind much less of a chore and more enjoyable as well, and made the whole leveling process better with refinements to all aspects
Created by the same company that created Halo, this spiritual successor has the familiar feel with some refined game play and the polish and quality you'd expect. The DLC coming out with Taken King has also been good, and expand on the game quite nicely.
While stats from gear is equalized during multiplayer, perks from legendary weapons and armor give a real advantage to players who have put in more time. Not a problem that makes it unplayable, but newer players might get frustrated when skill is not the only factor.
During a current trend to leave out this feature, Battlefront includes local co-op where you and a friend can fight off waves of imperial troops and walkers. This mode is also available online as well.