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Compared to other engines, UE4 seems to perform various actions considerably slower. Actions like starting the engine, opening the editor, opening a project, rebuilding shaders, updating references, calculating lightmaps, saving projects, etc take long enough to get irritating and end up wasting precious development time. See More
Blueprints are authoring tools designed for non programmers so designers and other team members can help tweak and prototype. UE4's Blueprint scripts resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish and games a lot faster to prototype. See More
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The Game Creators team frequent the forums and ask the community for feeback and suggestions both there and via an open poll on the website. They have a great history of reading suggestions, viewing screenshots, and generally working with the community. See More
FPSCR is currently a beta product with features potentially important to a specific project still in the roadmap. Obviously this is expected of a beta product, and new features are constantly being added, but should be taken into consideration when choosing a game engine for a game right now. To see what's currently implemented, being implemented and in the roadmap go here. See More
No customizable buildings, doors, elevators, switches.. can't make holes in terrain, caves, underground structures. The outdoor is limited too: can't do rivers, caves, no atmospheric effects like wind, snow, rain, snowstorm, windstorm, sandstorm, rainstorm. only one basic water plane. See More