Never Alone is an actual collaboration work of top industry devs, an educational group and actual Alaskan natives. Ideally this is supposed to give the game a more genuine story and background while also staying educational and fun.
The game spikes its difficulty at around the 90 minute mark, whether this is on purpose to stay true to life (in that some points in life are not fun and difficult to get through) or is just bad design is probably up to the player to decide.
While single player mode is fun the game excels when playing the local co-op mode where 2 players can bicker and squabble over how best to move the chariot across the stage. This co-op mode definitely makes for a great time trying to figure out the puzzles when two people are both trying their own...
The goal of each stage it to carry around a sarcophagus to an end point. This can is done by using ropes to help pull the sarcophagus around each stage, which requires more thought over a traditional platformer where jumping from platform to platform is the only concern.
The graphics are pretty minimal and there is little to be found for a soundtrack, on top of this the writing does not really stand out. Adding all of this up makes for a simplistic looking and sounding game.
Certain puzzles in the game can be difficult (but no overly so) where in the player can feel frustrated, but once the puzzle is beaten there is a feeling of completion that many easier games just do not give nowadays.
In order to succeed in the local co-op mode players need to communicate solutions to each other well, which really switches up how the game is played over single player mode. Not only does this extend the gameplay but makes for a great addition to the few local multiplayer games out there being th...
Use cases may vary but more often than not the Kinect has much trouble cropping a users body correctly, which not only makes the game frustrating to play but flat out does not deliver the experience promised.