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Although this engine is still pretty young, it has more than 1000 forks on github and about 100 developers. Not only that just a bit of browsing trough issues you will quickly find out the dev community loves new esp free technology and does not shy away from completely rewriting parts of the engine. By feb 2016 Vulkan will be supported including a complete 3D engine overhaul. The audio engine is being completely rewritten to use threads and so forth. See More
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Thanks to its open source nature, GDevApp.com was built over the GDevelop engine. GDevApp.com is a complete game creator similar to GDevelop, available directly in your browser and compatible with iPad and most Android tablets and phone! The app is perfect for making games directly from your sofa and you can even start a game on GDevApp and export it to open it inside GDevelop. See More
The engine includes pathfinding, physics engine, multitouch support, custom hitboxes, platformer engine, tiled maps, multiple layers and cameras out of the box. All of these features can be used without programming knowledge, using the visual editors. See More
No need for coding using this system which is clear and powerful: events are composed of conditions and actions. Actions are launched when conditions are fulfilled. This is a very friendly way of making games and is still efficient for advanced usage, contrary to most other "block"/"drag'n'drop" systems. See More
GDevelop is able to create HTML5 games that can run on web browsers and be exported to iOS and Android using solutions like Intel XDK or Cocoon.JS. GDevelop is also one of the only friendly game creator that is able to make native games for Windows and Linux, which are blazing fast and allow to make advanced games with lots of objects, effects and very large levels. See More
Prebuilt behaviors can be added to objects. This is a very efficient way to add a physics engine or make a platformer game. Lots of behaviors are included, from the most advanced (Physics, platformer, top-down movement) to really simple one (like the behavior to destroy objects when outside the screen or the one to drag objects with mouse or touch). And you still have full controls over your game as behaviors can be modified using the events! See More
The whole interface is intuitive and easy to learn: each part of the game can be designed using visual editors. The objects editor is used to create the objects of the game, the scene editor help you to build the levels of your game and the events editor allows to give life to the whole game without programming. See More