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Having to shout out the names of the made up controls that need to be used by the group is pretty amusing. With each player having to understand the directions shouted at them for one to correctly navigate the ship can become daunting very quickly, making for a frantic style of gameplay. See More
There's no significant first-turn or second-turn advantage in Hearthstone. The player going second gets an extra card from his deck as well as "The Coin", a card that gives one extra mana crystal for one turn. This subverts the advantage that would be gained otherwise by the player going first. See More
The game is heavily designed to get you to start paying for things by creating slow moving gameplay with wait timers and overpriced items. Only when players pay real money can the realistically move the gameplay along at an acceptable pace of that found in most paid upfront games. See More
For those looking for a casual game to play at a slow pace in small chunk Clash of Clans has gameplay that fits that scenario quite well. Players slowly build up their base into a fortress by creating building to contain within as well as walls to surround it. This all happens over time and can not be immediately done so is a game focused on being played throughout a day in small pieces over many months to years. Slowly but surely the time invested will lead to creating a large base that can take on other large opponents. See More
The whole design of the game was created around having the player come back to the game. Only through making a better and better base and units can one succeed and only through coming back to the game over and over again to upgrade these areas can one do that. It is the promise of success if you just do one more thing, and another, and another that creates the sense that at some point can the player really be "winning", which to many is a very fun feeling. See More
Depending on the Pokemon one picks for their team the player is able to mix and match in order to plan ahead for what type of match they will be up against. Sometimes this takes a bit of trial and error but for the most part is a deep way to add strategy to what is basically a match 3 game. See More
Originally this free-to-play title was released for the Nintendo 3DS but has since been ported to mobile. The port offers better graphics over the original due to the game now being able to be played on stronger hardware with higher resolution screens. The graphics are all high res now and look quite sharp. See More
Nintendo often has giveaways and events that allow players to gain hard to get Poekemon. Users who have been playing since the release of the game will have a slight advantage by having these hard to gain Pokemon on their teams, which for new users will be a bit of a hurdle for multiplayer and single player. See More
The design of the controls for the game are implemented quite well where using any of the menus or planting on ones farm is intuitive in function. It is pretty obvious that care was taken to make sure the game operates the best it can on a touch device. See More
Being a casual game a descriptive tutorial is necessary so that anyone who picks up the game can understand the mechanics fully. Farmville 2 does a really good job at this with the first hour of the game basically being a full on tutorial that explains all of the basics in an informative manner. See More
Once all things in game are unlocked it can take up to ten minutes to clear out ones to-do list in the game, which is too long of a time to spend just to get started on other things in a mobile game. Mobile games are best in small pieces of time, but once the player has to spend too much time on tedious tasks just to accomplish anything else in the game it is just too much time to spend at that point and looses its appeal. See More