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The game consists of a wide variety of overlapping systems that work together to create excellent depth. You have to figure out the layout of your prison, how to manage the needs of your inmates, how to earn enough money to expand and hire new staff, what to do in the case of a natural disaster, a riot or attempted escape and so on. Every decision you make will impact all other elements of the game. For example, instituting regular shakedowns will help prevent prisoners from carrying banned items like forks taken from cafeterias that can be used to dig tunnels, but will also make the inmates more angry and thus more likely to riot. You can decide to instead use tunnel-sniffing dogs set to patrol around the perimeter, but that will cost more money and if the inmates pick up on the patrolling patterns they will tunnel around them. Or you may decide to check each inmate individually to see who's tired from staying up late to dig while everyone else has been sleeping though that approach may not scale. See More
The gameplay lends itself well to both doing a couple of things around the prison every once in a while or setting up elaborate systems that can take hours upon hours of time. The game can be saved at any time so you don't have to make commitments in one way or another. See More
You can run the prison in the way that you see fit. You can put the wellbeing of prisoners at the top of the priority list by making sure their living spaces are comfortable, that they're well-fed, have the opportunity to educate themselves and often get to go outside in the yard to socialize and exercise or you can run the prison with an iron fist by instituting regular shakedowns, putting CCTVs, metal detectors, K-9 units and armed guards in every corner. Whichever play-style you choose, the game will offer challenges that will keep the game interesting. See More
As the game progresses you need to slowly improve your home base, the longer you survive the more you can build it up to eventually create a huge empire. There are no design rules in doing this so everyone's base can be completely different in appearance. See More
The game starts out easy with very little in terms of mechanics and a single objective of not starving. Then, over time, new mechanics are introduced fluidly - there's very little guidance, with the game relying on players figuring out how things work for themselves. In addition to game mechanics, even goals and story elements will unveil organically over time. See More
Don't Starve has a very unique art style, using two dimensional or 2d characters and items in a 3d world gives a very interesting artsy feel to the game. The hand drawn look and feel to the graphics are a nice change of pace from ultra realistic games, but it doesnt take away from the suspense. See More
The gameplay is deep and challenging - you get to test out your political views to see if they actually work. You have to balance your budget while trying to maintain your balance of power. Trying to solve difficult problems while staying popular enough to be voted in again. Great poltical simulation. See More
Different map sizes are able to be selected before the beginning of the game which allows the user to choose the type of game they want be it short and easy, with a small map size, or more challenging and requiring much more strategical depth with the larger map sizes. See More
There are many different way to grow in the game depending on what the user feels like doing. In on instance you can concentrate on land and land deals while in another you can do resource building through gathering wood. There is no set path so it is up to the user as to how they want to tackle the game. See More
Unlike actual game development where feedback is nuanced and fine grained the feedback in the game is only black or white by being only good or bad feedback. This makes for no real insight as to what a game may do good or bad, which can leave the player guessing as to what should be focused on to succeed. See More
Run a game studio from humble beginnings in a garage all the way to being a major player in the industry. This is done through slowly introducing new elements of gameplay to the user in an intuitive manner which is done through several stages such as funding, management and development. See More
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