Makes you wanna explore more to find out whats going on and you may find secrets with NPCs that will tell you more or add to the mystery. This keeps things interesting.
With a couple exceptions, the boss fights are challenging in a way that does not feel cheap. If you die, it is because you screwed up and not because the game didn't feel like keeping you alive anymore.
Rogue Legacy has an interesting mechanic where each play-through is with a new descendant from the previous character, and they each have various traits and disabilities they inherit that effect how they play.
The upgrade system in Rogue Legacy works by spending the money you gained in the last level (you lose all your money when you start a new one), with upgrades passing down through generations by being either upgrades to the family manor, or family heirlooms. This way even when the player dies (which happens a lot) the player will not loose their purchased items allowing them to continue without starting completely over.
Rogue Legacy has procedurally generated levels, which means every time a player restarts the game it will be a different experience that plays out making for a ton of replayability.
The upgrade system in Rogue Legacy works by spending the money you gained in the last level (you lose all your money when you start a new one), with upgrades passing down through generations by being either upgrades to the family manor, or family heirlooms.
Upgraded monsters are just palette shifts of old monsters that throw more projectiles. Even with the upgrade tree and armor/runes, the game always feels the same.
Throughout the game you will be introduced to new abilities and features that will need to be used simultaneously in order to complete the task at hand. Whether you're exploring or in combat, there are several ways to combine your myriad of skills in order to progress.
Soul-Link allows you to place checkpoints wherever you see fit. If you're stuck on a difficult area, create more. If you're breezing right on through, just make sure to keep your progress up-to-date.
Every area in the game has a hand-crafted, unique feel to it. When you combine the stunning graphics and the mesmerizing music, you reach a level of immersion that most games simply can't offer.
To navigate through the world of SteamWorld Dig, you need to dig through the earth, shaping out the tunnels and paths you need to pass through, requiring you to think twice about how to dig so you can get through the tunnel efficiently, and escape when you need to before you run out of power.
Through the use of random generation the game is able to create a different experience not only for each person that plays it but for each time one restarts the game. Which lends to a bunch of replayability.
Combat consists of hitting an enemy with ones pick or drill, which is time consuming and not really satisfying. It is much easier to just go around opponents, even if it takes more time.
Mark of the Old Ones has a HP Lovecraft inspired aesthetics and graphics with the protagonist being a tendril laden creature who traverse landscapes that look fitting for any lovecraftian themed title.
Without having DRM loaded into the game users can not only play the game without an internet connection but also play it on as many of their compatible devices as they like. On top of this it can also be shared with friends, just as one would have back before DRM existed.