Upon Armageddons release this was the first Worms title to have a single player campaign. This allows for a great way to practice before going online to play, which can be difficult due to being matched with players with a higher skill level.
Many of the single player campaigns are difficult due to frustrating puzzles that can take many tries to complete. As much as it is nice to have a single player campaign the real meat of the game is meant to be in the multiplayer, which shows in the design of these single player missions.
Now that the game itself does not play in 4:3 (it adapts to ones widescreen size such as 16:9) it is much easier to make long shots in the game as you can now see where you are shooting.
While the game itself can now play at 1080p in widescreen the menus still use the old graphics from the original game in a 4:3 ratio. This can be jarring and does not show the quality one would like when purchasing a remastered game.
Though the courses are not randomly generated like traditional Worms games, there are three 18 course golf courses to play on that all require some good trick shot skills in order to place on the games leaderboards. So this will make for tons of practice for those that do want to get those high scores, which greatly lengthens the gameplay of this title.
Blending how the original Worms mechanics work when using weapons (how one can gauge how far to shoot a weapon and where it should land) with the mechanics of mini-golf is done so well and intuitively in the game that it fits right in with the franchise. The mash-up of each works quite well and makes for a fun game.
For those that would like to play with a mouse and keyboard on PC it is particularly clear that the game was designed with touch devices in mind making for a less than stellar controls scheme and menu navigation.