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Deviating from the previous two games Wild Hunt now has open world environments that are so large and detailed it can be intimidating. In comparison to other open-world games such as Skyrim the open World in The Witcher 3 is 3.5 time larger, in comparison the GTA5 The Witcher 3 is 1.5 times larger. See More
The dialogue of the game is very intriguing as well as voiced superbly making for a very immersive experience as far as story is concerned. It is through the care the developers took to implement such realistic writing and voice work that makes the game so intriguing and an experience to play. See More
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While this is done most likely to avoid breaking the game it is way too easy to fix relationships with companions who the player has made angry by purchasing and giving them gifts. basically the player can treat them however they want to then give a gift to ficxany problems. See More
The choices you make affect the gameplay and plot as well as the interactions one will have with their NPCs. Decisions that are made can change how in game characters react with you which makes for an individualistic experience that changes on each playthrough when different choices are made. See More
In the first Life is Strange, many players complained that Chloe was insufferable and selfish as Max's best friend, complaining in order to have more of her time when she might not have deserved it. This time around, watching the events of Before the Storm unfold from Chloe's eyes is enjoyable, largely thanks to how easygoing she is with Rachel--for the most part--and how far she's willing to go to sacrifice for her throughout the plot. Chloe makes dorky jokes that don't always land and back-talks school staff at Blackwell Academy with harmless ease, making her a much warmer, sillier character compared to her prickly, temperamental self in Max's adventure. See More
With much of the focus on the storytelling, it's still unfortunate that Chloe can't leave the designated story areas without turning around and repeating the same line about how she's supposed to focus on her objective. The limited areas to walk around in are understandable, yet disappointing, with missed opportunities for Chloe to walk down the street from her home and see what her neighbors are up to, or for her and Rachel to hang out in more places around Arcadia Bay together. See More
Daughter, the indie folk band from England, worked on the tracks for Before the Storm, pulling together many of the game's great moments with thoughtful acoustic tunes and moody piano tracks. The more upbeat, hopeful tracks fit in incredibly well with Chloe's adventurous scenes with Rachel, giving a sense of wonder as the two explore Arcadia Bay together. One song in particular, 'All I Wanted', is a memorable, catchy folk track that captures the feeling of Chloe and Rachel supporting one another through their struggles, which is what Life is Strange: Before the Storm is all about. See More
Life is Strange: Before the Storm is an all-around stand-out title, with the first and second episodes building up to an impactful third installment that feels lacking in certain aspects. Without getting into spoilers, there are a few plot holes that aren't wrapped up by the end, and much of the tension in the episode falls flat because of these glaring holes that none of the characters bother to address. See More
The original Life is Strange suffered from some instances of awkward lines that sounded like a middle-aged adult trying to emulate how teenagers speak; thankfully, Before the Storm has a much clearer, down-to-earth script that helps the characters sound more authentic and real. Rachel's use of "hella" is more amusing this time around, as it gives context as to why Chloe picked up on it and used it frequently in the first game. Overall, each of the characters in the game are more well-rounded across the three episodes thanks to the smooth writing. See More
Much like in the first game, Before the Storm features several choices throughout the game that have an impact on future plot points across the three episodes. How these choices end up impacting the ending are debatable, but there are still a myriad of choices that change the outcome of a single playthrough, such as Chloe's decision to handle certain sums of money, or whether or not she's willing to accept her mother's unlikable new boyfriend. Chloe and Rachel's interactions can also be limited to friendship or expanded into a romantic relationship through player choice. See More
Life Is Strange has quite a bit of attention to detail compared to some other games. It has a lot of details that the player can interact with (interact meaning examine or talk to, not anything physics-based whatsoever), things which frequently trigger audible dialogue narrated by the protagonist. It adds to the atmosphere of the game. See More
The first 20% (roughly) of the game is free to try to see if you like it or how well it runs on your machine. Steam will give refunds for games that you didn't like it or had trouble with anyway (as long as you played less than 2 hours of it), but this saves the hassle of refunding, as well as the annoying 2 hour mental timer in your head that you'd be weary of. See More
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