Having on screen controls means the game will have a portion of its action covered by ones thumbs. What exacerbates this issue is that there is no auto fire meaning the payer will have to continually tap the screen in order to fire their weapon.
Iesabel features a varied level design, having vastly different looking areas to fight ones way through. On top of this each area has a good variety of challenges making sure that one does not isn't in any certain area too long just grinding away on bad guys.
The virtual dual stick design makes for easy controls that never feel like they get in the way. While many games have had trouble with accurate touch controls DH4 has no issues and are a pleasure to use.
Dungeon Hunter 4 can be played over a local Wi-Fi network in co-op play with friends who have a device on the same OS and the game installed. The multiplayer itself is quite enjoyable in that the cooperation makes for a better experience over playing the game oneself.
Much of the best items in the game can only be purchased with currency that is too difficult to earn. This makes for players that are better equipped if they pay for their items instead of earning through play. An unfair advantage to those with money.
There are two modes in the game, arcade mode and story mode. While arcade mode is a bit hardcore due to limited continues, story mode allows the player to play any cleared level casually in order to improve or just play their favorite stages.
Players can add in scan lines, remixed music as well as change the button sizes on the screen. This is great for those that are used to similar options in their own emulators as often ported games that run in their own internal emulator often do not offer such a bevy of configurations.
Being originally designed to each quarters in the arcade the game makes the user focus on survival in their upgrades over mindless shooting. This means the player needs to plan out their strategy if they want to survive till the end of the game.
There are six ships that the player can choose from, each having two attacks, a charge and a regular one. Each ship looks and shoots differently, some offering defensive options while others offering offensive weapons, which allows the user choice in how they prefer to play.
The touch controls feel as though they lag with the ship movement feeling a bit behind what the user is trying to make the ship do. This can make for a frustrating experience due to how precise one needs their actions to be in this SHMUP.