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As you progress through the game you can train and promote your soldiers to make them more effective in combat, unlock new abilities and upgrade their weapons armor. The interesting part of it is if a member gets injured (which is really easy to happen on the harder difficulties) they are not available for the following missions until they heal. So if you only upgrade one solider and he/she gets injured, you're in a really tough spot. The weapons, abilities, items and armor you can unlock are varied and interesting enough to make it really fun to progress through the game and build a custom squad based around how you like to go about your missions. See More
Even when using well above the recommended hardware the game does show some performance issues as it is difficult to hold 60fps. While not the biggest problem thanks to this being a turn based game it would have been nice to see better performance and a constant 60fps when using what the developers recommended for best performance. See More
You're always against the clock in one way or another. Globally your enemies are moving forward with their plans and unless you actively work towards countering them, they will win. You'll be short on cash, manpower, and will have to work with inferior tech. On the field most missions have turn limits forcing you to act aggressively. This scrambling for resources, making with what you can, racing against the clock creates great suspense that makes it all the more satisfying to win an important mission. See More
XCOM EU/EW had a class called snipers (reformed into sharpshooters in XCOM 2) and they were not that useful because a) their exclusive long ranged tactics couldn't shine on most maps and b)They had couldn't even benefit from using pistols as a backup weapon. In XCOM 2 sharpshooters were much better balanced in ranged shots and could be trained with many pistol abilities. See More
One of the more fun parts about this game is managing your squad. You can customize the looks, voices, and even names of your soldiers. As you take your soldiers on missions you'll get attached to them. This will create a lot of tense moments when your soldiers are about to die and you desperately try to save them. If you decide to input the names of your friends or family, multiply the tension by ten. See More
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