Core gameplay mechanics are of old-school first person shooter. Players move room to room finding objects called nodes to shoot before being allowed to leave to the next room. While trying to find the node players will of course be facing off against AI controlled enemies.
There is no jump button, reload button or and interaction button, keeping the touch controls interface quite simple. Left side of the screen moves, right side looks around and there is a fire button. This makes the controls simple to understand and use.
Each weapon in game gives a sense of differentiating power. There is a good selection of guns that all have different shooting abilities and power. Each one allows the player to feel as though they are well equipped for the task at hand.