When playing co-op, once a level is completed there will be a score rewarded to the players. Luckily this score is not based off of kills, which means players can focus more on objectives instead of going lone wolf for kills. the scoring allows for more teamwork to happen, which is great as that is what co-op should be geared more towards, cooperation.
At the end of each stage the player/players must order an extraction vehicle. Once called the players must ward off an onslaught of enemies for 90 seconds. Only one player needs to get on the extraction vehicle, which means all out mayhem as each player can just start unleashing their most devastating weapons. This is quite a fun part of the game as each player can just go all out.
Ammo is limited in the game, meaning the player needs to make each shot count. On top of this, where an enemy is hit matters as well, so center mass is the best place to shoot them, of course this is not always easy. Due to the fact that ammo is limited and placement of shots matter it is up to the player to try and figure out the best methods for not running out of ammo and shooting each creature. This requires patience and planning, something that is often missing from run of the mill twin stick shooters.
The main story of the game plays out a lot like the theme in Starship Troopers, where the world is united in exterminating an alien race on other planets. The humor found in the movie as well as the action are to be found in this game as well, which is all a bit over the top but all in fun, of which the game is. So for all of those that are fans of Starship Troopers, this game should offer a bit of nostalgia for them.
The whole game can be played in local or online co-op with up to three other players. Each stage is procedurally generated and feature certain objectives that need completed. Of course the objectives need executed while hordes of enemies swarm you. This is what makes for the intense action as there are so many enemies to be found coming at you at all times, add in extra players and the action becomes quite turbulent thanks to the friendly fire mechanic. There is no way to turn off friendly fire which means everyone who is going in guns blazing may upset the other players meaning everyone will need to keep a close eye on all of the action taking place in order to succeed.
After a while of playing the game, it can all seem a bit "samey" in that really all you are doing is the same tasks over and over again. the repetitiveness of the game can get frustrating after a while leading to the game being ignored.
There is no way for everyone to just jump into a game, one player needs to host and then the others can be invited, but of course they already need to be on the players friend list, which may not always be the case which means more work to get everything together. A more seamless experience would be nice to see but sadly that is not how the co-op was designed.
There are 12 different classifications of difficulty in the game, as you progress the game gets a lot more difficult going all the way up to the twelfth difficulty. For some this may be too difficult and will end in frustration, so for those not looking for a challenge, this game may not be for them.
Not present in earlier titles, the player can now equip drones to follow their main ship around. These drones are used to help during levels, depending on what type of support each drone offers. Some will help with shooting, others can help collect objects. Of course it is up to the player to choose what kind of support they want. Overall this is a helpful mechanic that is a completely new feature in the series.
The latest entry into the Geometry Wars series and the production values are pretty nice. Graphics in the game are the best they have been with newly designed levels that work in the third dimension. Overall, there is quite a lot of polish to the titles which shows over its previous endeavours.
Playing on harder difficulties or playing the boss levels can be trials in frustration as the game can be quite difficult. This may wear thing on the player if they do not like the challenge or the frustration.
While there are some new additional game modes in this third iteration of the series, the same "chase the high score" element is present and is still the main focus of the game. While not entirely bad in and of itself (chasing high scores), it can wear thin pretty quickly.