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The 3rd person view used in SMITE is a big change from the top down views normally used in a MOBA. The game also utilizes analog controls, unlike the traditional point-to-move system of traditional top down MOBAs. This creates a large blind spot behind the users character and also makes sneaking behind someone for stealth attacks a viable option. See More
Your camera is locked behind your character, so you won't have an overhead view or be able to view the entire battlefield like in most MOBAs. This makes communication much more important since you can only react to what happens in your line of sight. Without proper communication you won't be able to set up regular plays you could do in most MOBAs. See More
Every year, SMITE releases an Odyssey event months before the Smite World Championship. Over the course of several weeks, cosmetic items are released every week until the start of the SWC. These cosmetic items will be available for purchase some time after the SWC and will be branded as "Exclusive Skins" after the event. Every purchase in the Odyssey contributes to the SWC Prize Pool. Players can obtain limited edition items when they purchase a certain amount of items. For example, the Archon Thanatos, and Ragnarok Force X Thor can be obtained by the player when they have purchased all the Odyssey Items. Additionally, every item purchase will grant an Odyssey Chest roll that can be claimed in the rewards center. This chest can contain god skins, ward skins, and voice packs . There is also a slim chance that the chest will grant exclusive in-game items. See More
SMITE uses the Voice Guide System (VGS), which is the most efficient way to communicate in a competitive game to date, providing keyboard shortcuts for preset voice commands. For example, pressing the keys V>F>1 would send out a message saying "Enemy missing left", which means an enemy has disappeared from the left lane. While pressing V>B>F would send "Enemies at the Fire Giant'" or in simpler terms, the enemies are trying to take the objective. These simple shortcuts are very convenient, allowing you to quickly exchange information with your teammates without losing focus on the game. See More
You get five free gods of every role at the start to help you learn the role you want. You can learn the game basics and mechanics in the Practice mode and the Jungle Practice map where all gods are available for you to try and experiment with. The community is also friendly to new players. You won't have a hard time adjusting to SMITE's mechanics and gameplay. See More
Smite has 6 game modes and all of them are extremely popular: Arena. A 5v5 death match, no lanes or objectives. Arena is best for people who prefer intense combat over strategy. Good for impatient but independent players. Joust. A 3v3 mode, with a single lane and monsters camps on one side, and an objective lair on the other side. Surprisingly focused on teamwork, despite small teams. Everyone has a role to fill, and learning how to adjust your play for your two teammates is half the battle. Conquest. The typical 5v5 mode, three lanes, jungle, towers, objectives. Conquest is the standard MOBA game mode, requiring lots of communication. Siege. A 4v4 objective push map slightly similar to Joust, but instead of small skirmishes it has massive battles. Two lanes definitely add chaos to the mix. Assault. A 5v5 ARAM (All Random All Mid) mode where everyone gets a random hero and has to fight on a single lane. You'll often get unevenly balanced teams but nobody ever gets upset because of the sheer fun of the game mode. Clash. A 5v5 mix between Conquest and Arena modes. Additionally, there's the Match of the Day (MOTD) feature. It takes a random game mode each day and gives it a twist. This includes having no ability cooldowns, not being allowed to use basic attacks, being able to character swap and more, which can sometimes be a lot more fun than the regular game modes. See More
Instead of imaginary champions and heroes, Smite derives its characters from ancient mythological gods from around the world. The roster currently consists of 92 gods from the Norse, Hindu, Greek, Roman, Mayan, Egyptian, Chinese, Celtic, and Japanese mythologies. See More
You have the daily quests which rewards you favor and gems (in-game currency). So you don't have to worry logging in daily, like its previous predecessor, the daily log-in reward. There are gem events, which is a limited period of time in which players can get gems (valued in game currency). There's a First Win of the Day reward (FWOTD). Rewards every time you win a match, insane sale discounts. Also, Hi-Rez employees sometimes give away in-game freebies in their Twitter account. See More
The company behind SMITE, Hi-Rez studios, actually listens to community feedback and looks for potential ideas and mechanics provided by the community. For example, the Odyssey ultimate reward in 2014, was nominated by players. The SPL Ticket Announcer Packs rewards were also picked by the community. And some in-game skins are actually created by players. The Harajuku Neith skin, The Ba5s Drop Janus skin, the Opera Bacchus skin, were all conceptualized by Smite players. And the most recent one, the Demon Bull King mechanic, which disables the towers and phoenixes in Joust to prevent camping, and the addition of the Japanese Pantheon to the game, were taken from community feedback as well. See More
Hi-Rez approaches the SMITE community for feedbacks, brilliant ideas and mechanics they could use in the game
Smite features 3 ranked modes, mainly the 1v1, the newly added 3v3, both of which utilizes the new Joust map. And the 5v5, on the Conquest map. All of which features experienced players and intense matches to satiate your search for glory and honor in the league of Smite. See More
The camera in Paragon is located behind the character, which makes the game process more dynamic. Camera position is fixed, which means the character will be shooting and looking to the point reticle is aiming at. Damage is the same regardless of zone of hit on the enemy. See More
Paragon is still in open beta and thus is working on issues with broken or overpowered characters, bugs and glitches, and sometimes just broken game mechanics. Many of which, they are not listening to the community about With the Monolith update and major deck changes, a ton of the community jumped ship. Some tried to go back, but it's just even more of a mess. See More
The 3rd-person perspective could lend itself so well to a faster, action-packed MOBA experience, but the developer's insistence on slow paced games with the bloated card system relegates this MOB to simply another game trying to copy what has been done before with very little innovation. See More
Since Paragon is quite new to consoles (at the time of writing, it's in open beta), the developers are constantly rolling out updates that include bug fixes, new heroes to play as and cosmetic goodies like skins and emotes. But on the other hand, constant updates also means constant waiting for updates to finish. See More
The huge array of customization comes from all of the loot you earn as you play. Lootboxes are generous, giving tiered rewards such as epic gear, like high-powered weapons that you constantly want to aim for. There's also the nice addition of unique skins that you can unlock for each of your characters, helping them stand out even more from other players who may be using the same ones as you. After every battle, you may find yourself opening as many lootboxes as you can to get as much gear, weapons, and skins as you possibly can. See More
Thanks to a variety of gear from lootboxes and in-depth skill trees, you have a lot of control over how your character plays. Customizing your preferred character with certain gear with bonuses to damage or defense, for example, and then doubling down on those stats through the skills you pick is a great way to tailor your gameplay experience. You have many ways to make your character your own, which ensures that no two players will have the same experience. Whoever you spend the time to customize the most ends up feeling unique to your playstyle. See More
Battleborn mixes FPS gameplay and MOBA-like elements - you shoot, use special abilities, and gain exp as you kill enemies, allowing you to select new abilities as you level up. This adds a surprising depth to the standard FPS formula since a kill advantage will also make you stronger than your opponent. Fortunately, it's not just about being a good shot, you also need to plan properly, use abilities at the right times, and know when to take risks and when to avoid them. All of this creates a very unique and enjoyable blend of mayhem that can keep you entertained for dozens of hours. See More
Awesomenauts is a distilled version of a regular MOBA, which is played on a 2D side scrolling plane. This shortens the learning process since you don't have to learn complex routes and map layouts, allowing you to just focus on the action and have fun. See More
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