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The game is still in active development meaning there are devs responsible for adding features as well as fixing bugs. This is on top of the fact that the game is completely open-source meaning anyone can help with the development as well as use the code for their own projects. See More
The beginning of the game explains little, depending on what attributes you put points into in character creation will have a high level of impact at the start of the game. This is not explained to the player, so if you do not put 18 points into "toughness" without having a very particular build in mind that will have some way of dodging or avoiding attacks, the result will just be plenty of death with little advancement. See More
Mutations are one of the biggest parts of Caves of Qud. Want to be a two-headed beguiling spider-thing? A four-armed flying plant-man? You can. There's also lots of armor, weapons, and equipment, which can be found enchanted, as well as a bunch of "spells" (mental mutations) and skills. See More
In a testament to the quality of the Dungeons of Dredmor modding community, one official expansion pack consists almost entirely of user-created content. It was released for free, since they're not total capitalist jerks. See More
In addition to basic difficulty adjustment, the player can choose whether death is permanent (in classic roguelike style) or merely resets the current level. There is also a mode called "No Time to Grind" where experience points are increased from all sources, but in compensation, levels are smaller. See More
A character has seven selected skills, which effectively define that character's class: they have access to every skill selected, and no others. The base game contains dozens of skills, with many more available through both mods and official expansions. See More
All of Yodanji's playable characters are Yokai - supernatural beings that appear in many types of Japanese folklore. This includes Yuki-onna (snow woman), Kamaitachi (sickle weasel), Nekomata (a possessed two-tailed cat), and many others. Each Yokai has background info at the character selection screen, providing insights into that Yokai's origins and supernatural origins. This gives you a chance to learn interesting tidbits about Japanese culture while playing the game. See More
As you're exploring the dungeon in Yodanji, you'll be accompanied by a simple tune, consisting primarily of a string instrument and a flute with some ambience mixed in. While the audio quality is great and the tune sounds nice, it's only about 15 seconds long and loops endlessly. As a result, after playing for a couple of hours the tune might start to become unbearable, causing it to even feel distracting. See More
While Yodanji's supernatural premise and eerie sound effects could've been enough to create a tense atmosphere, the limited vision makes it very suspenseful. You can only see enemies directly in your line of sight, so you'll only notice an enemy right after turning a corner. This also allows them to ambush you, since just looking into a room won't inform you of anyone hiding in that room's corners. It's a simple mechanic, but it makes exploring a lot more intense, since one wrong move can lead to your death. See More
Aside from the nicely drawn character pictures, every other visual in Yodanji is very basic. Environments, items, and even character sprites are very pixelated, lack detail, and have a very limited color to them. While the developer might've gone with this retro-esque style intentionally, it probably won't impress players looking for more impressive visuals. See More
Yodanji is a good mix of RPG, roguelike and dungeon crawling elements. You explore a dungeon, battle enemies, level up and learn new skills, and find useful items while avoiding traps, finding secrets, and enduring sudden ambushes. There's even a hunger mechanic, adding a bit of a micro management aspect when you're not fighting. All of this creates an enjoyable experience that can satisfy most players looking for a good roguelike game. See More
A bit like in chess, the basic mechanics are based purely on movement, so no keys to learn. There are no stats, and most creatures are killed with a single hit -- the same is true for the player, but like in Chess, moves which would immediately lead to being killed are forbidden, so the game is over only when you are checkmated. Advanced parts of the game world include lands based on more complex mechanics, and magical orbs which give temporary special powers. See More
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