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The visual mechanics in the boss stages are pretty impressive as they use 3d rendering but still hold to the 2D graphical look of the game. This allows for bosses that weave in and out of stages as well as attacks that can come from the foreground or background depending on where the boss is located. See More
There is a modified co-op campaign in the game where players must coordinate their actions to succeed. This makes for a fun couch co-op game due to the communication one must have with their partner as well as how fun it is to grief them in person. See More
The difficulty curve for Battle Block Theater is so evenly programmed that the player will barely notice that it is progressively getting more difficult. It really does a swell job of integrating the player to where they can handle any challenge the game throws at them. See More
The 2-player co-op campaign is very similar to the single-player one, but slightly different because it requires co-operation between the two players. It can be played either online or with 2 local players. There is also a versus/arena mode with competitive levels. Such mode supports up to 4 players (local, online or mixed). See More
With the only notable upgrade being high resolution options, Age of Empires II HD fails at being a proper remaster. While higher resolutions give the game a slight face lift, the rest of the engine is left largely unchanged. This means the graphics we see in this remaster are nearly the same in its original 1999 release. Due to this, the game is grating to the eye and does not deliver on its high definition promise. See More
This game will run on old PC's/laptops without a problem as the game itself is quite old. It can therefore run on hardware that is mostly seen as low spec. So pretty much anyone can run this game as it will even work on integrated graphics on modern CPUs. See More
While this is a remastered edition of a classic Real-Time Strategy title, the UI was left largely unchanged. Selecting workers still prompts you to click buttons to bring up both economic and military buildings, then choosing whichever building you wish to construct. This is uninteresting design and makes the UI difficult to navigate. On top of this, the game does not feature UI scaling. Since the game is bound to your current desktop display settings, the UI will adjust itself to match that resolution. This means if you play at 4K resolution the User Interface will be absurdly small, making it near impossible to see what buildings you wish to construct or what units you want to train. This is counter-intuitive design, for this era of modern gaming, and makes properly playing the game more of a hassle than it should ever be. See More
This game neither gives the impression of being thrown to the wolves nor that of being left stranded on an island. Whether you want to move slowing and steadily through the game or take things at a more heightened pace, Age of Empires 2 will allow for both (with some minor planning). See More
The art style in the game is very cool and minimalistic while actually serving to make the game easier to understand and play. The gameplay in Superhot relies on you being able to react properly to your environment, and the art choices make it really easy to understand what is going on around you. See More
Mass Effect 2's levels are more like winding corridors with the occasional wide open space here and there. You always have a clear sense of where to go next, but there isn't much room for exploration. It's also obvious when enemies are about to show up, since you'll come to a place with a bunch of chest-high walls conveniently spread around the area for you to take cover behind. It's unimaginative, making missions feel like you're only going from point A to B. See More
Your choices have direct consequences on how the story plays out, not only in this game but also across the rest of the Mass Effect trilogy. In Mass Effect 2, you get to choose between options like keeping or destroying inhumane scientific research that could help an entire galactic race, or exposing the dark truth about a squadmates' family for the greater good or keeping it hidden. Who you bring along for the final mission and how you lead your team has a huge impact on the ending. Each of your decisions, big and small, carry over into Mass Effect 3, opening things up for many different playthroughs to see how things turn out with other choices. See More
There are lots of ways to make Commander Shepard feel like your own character. The character creator at the start of a new game lets you change all sorts of options, from your hair, to your skin color, the shape of your nose, mouth, and ears, and so much more. Or, if you prefer, you can simply stick with the default male or female Shepard. You also get to pick which class you want to be for combat: soldier, infiltrator, vanguard, adept, or sentinel, each with their own unique abilities, like the adept's helpful "magic spells" and the infiltrator's specialty with sniper rifles. You can role-play as Shepard however you want, with plenty of options to customize your looks and your combat specialties for whichever role suits you the most. See More
Mass Effect 2 has an amazing cast of both human and alien characters who feel like real people. While just about any NPC you meet is fantastic, your squad members are the ones that stand out the most. You have about ten squadmates to choose from, not including DLC characters. They all have backstories and traits that are believable and natural. Their personalities shine through the most during their optional loyalty missions where you help them complete certain personal tasks separate from the main story. One of your human squadmates, Miranda, is cold and intimidating at first, since she distrusts you for her own reasons. Her loyalty mission is unexpectedly emotional, showing Miranda as more flawed and caring than she lets on. There's also Garrus, one of your returning squadmates from the first Mass Effect. He's a turian that looks somewhat bird-like in design, but his easygoing personality is very cool, making him feel relatable and reliable. His loyalty mission shows his darker side as you help him tie up loose ends from his past. Getting to know everyone through dialog and squad banter is a lot of fun, making it easy to grow attached to your favorite characters. See More
The combat in Mass Effect 2 is much better than its predecessor in every way possible. You can enter cover and vault over it whenever you want this time around instead of your body magnetically sticking to whichever surface you stand next to. Guns use expendable thermal clips, which are like bullet clips, meaning you're no longer held back by your weapons overheating if you fire them too much. They also feel more satisfying to shoot with a real kick to them, especially the meatier shotguns and sniper rifles. Your squadmates are smarter this time around, like how you can order them to use their own abilities to chain them with yours for cool bonuses like melting armor with fire powers. The combat is actually fun in Mass Effect 2 and stands on its own next to the great story and characters. See More
The romance subplots in Mass Effect 2 are great. Playing as male Shepard, you can romance most of your female squadmates, while female Shepard can romance most of the male squadmates. If you romanced someone in the first Mass Effect, then that story continues here in Mass Effect 2. There are certain consequences for being unfaithful where your partner will confront you or the person you're cheating with in a heated showdown. Sticking with one person for the whole game rewards you with a romantic scene near the end of the story. A lot of care and attention went into these subplots, giving you the chance to see each of the characters in a new light. See More
You can run the prison in the way that you see fit. You can put the wellbeing of prisoners at the top of the priority list by making sure their living spaces are comfortable, that they're well-fed, have the opportunity to educate themselves and often get to go outside in the yard to socialize and exercise or you can run the prison with an iron fist by instituting regular shakedowns, putting CCTVs, metal detectors, K-9 units and armed guards in every corner. Whichever play-style you choose, the game will offer challenges that will keep the game interesting. See More
The game consists of a wide variety of overlapping systems that work together to create excellent depth. You have to figure out the layout of your prison, how to manage the needs of your inmates, how to earn enough money to expand and hire new staff, what to do in the case of a natural disaster, a riot or attempted escape and so on. Every decision you make will impact all other elements of the game. For example, instituting regular shakedowns will help prevent prisoners from carrying banned items like forks taken from cafeterias that can be used to dig tunnels, but will also make the inmates more angry and thus more likely to riot. You can decide to instead use tunnel-sniffing dogs set to patrol around the perimeter, but that will cost more money and if the inmates pick up on the patrolling patterns they will tunnel around them. Or you may decide to check each inmate individually to see who's tired from staying up late to dig while everyone else has been sleeping though that approach may not scale. See More
The gameplay lends itself well to both doing a couple of things around the prison every once in a while or setting up elaborate systems that can take hours upon hours of time. The game can be saved at any time so you don't have to make commitments in one way or another. See More
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