Things To Consider
A shoot 'em up game (or a shmup) is a game where the player character engages in a lone assault, often in a spacecraft or aircraft, shooting large numbers of enemies while dodging their attacks.
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Often in a roguelite game there can be the chance of getting delt a bum hand on any particular run, luckily Enter the Gungeon does not suffer from this issue as there is a good balance of the gunplay mechanics that sees any death by you as your own fault of not playing to your max ability. Never is it some cheap shot or some item that was not able to be picked up this run, it is just your skill and awareness of wht is being shot at you that matters the most. See More
The game can be difficult, especially when first starting out. This may mean a lot of deaths and a feeling of no progressions due to having to start over a lot. While the game is not unmanageable for players who enjoy the games genres, it may be a bit of a turn off for newcomers. See More
There are 190 guns available in the game that the player can collect through purchasing them in an in-game shop as they progress through the game. Most likely this will take multiple playthroughs with all four of the available characters, which means tons of playtime for those that like to collect everything in a game. See More
Co-op in the game is only local (no online co-op at all), which limits who you can pay with. On top of this the way one has to go about starting a co-op game feels a bit unintuitive, which can be frustrating. Stages can also feel cramped when in co-op mode, meaning players bump into walls and objects too much. See More
Thanks to the roguelite aspects of the game, there is randomly generated levels, which means fresh gameplay each time the game is played. There is also 4 different characters available in the game, each of which has a different boss fight at the end of the game as well as different characteristics while being used. This also makes for a good bit of replayability for those that would like to see all the different bosses in the game as well as experience the different type of gameplay for each character. See More
A lot of the shooting elements in this game revolve around Shoot 'em uplike mechanics. Players will need to doge a juke many bullets on screen at ones. Luckily there is a roll capability that allows the player to doge when in a precarious position. This roll feature though is not just some way to make the game easier but is a tool to be used as the game is specifically designed to need this roll in certain places. See More
There are a few small features in the game that add up to making sure the player is never too distracted or pulled out of the action. Things like once a stage is cleared and all coins dropped by your fallen foes will be magnetically pulled to you, just to make sure time is not wasted running around picking up currency. Another is that each map has numerous teleporter nodes, which makes for fast and easy travel. And lastly there is a quick start in the main menu that allows the player to jump right back into the action the next time they start up the game. All these things add up to an ease of use that makes sure the player is never too distracted by the un-fun elements of play. See More
The game is often silly with many humorous elements such as every character is based around being a bullet, that in turn own guns and fire other bullets. There is no mistaking that the game is about shooting, and the game is somewhat 4th wall breaking by taking advantage of this fact and hilariously throwing it into the players face. See More
Players can compete with one another through Steam achievements in the game. There are global leaderboards where one can compare their score against all other players making for a good method to judge how good one is as well as allows one to have some bragging rights. See More
Nex Machina's bullet hell gameplay is fast-paced and challenging, with dozens of robotic enemies rushing at you while you use every skill at your disposal to survive and increase your score. Not only do you have to avoid enemies, but you also have to use your ability to dodge hazards on the field such as laser beams. There are also optional human NPCs to save who are usually taking damage by waves of enemies. Clearing the surrounding robots while dodging any nearby lasers to save these humans will award you with extra points to your score, so it's worth it to go after them whenever you can. As you defeat enemies, they'll sometimes drop power-up items, such as shields that will absorb damage that would normally kill you, and tools to increase the range of your bullets. Clearing a level with no deaths earns you a nice score boost at the end, encouraging you to run through the game as best as you can. It takes a lot of precision to dodge lasers while killing the enemies that come at you from all directions, but pulling it off is a rewarding, addicting experience. See More
Since you only have a short window to dodge hazardous laser beams on the field and maneuver your character around swarms of enemies, it's great that the controls are tight and accurate. You can pull off dodges and risky swerves to save a human NPC with ease as long as you master the angles and timing. With a challenging game like this, you don't need to worry about input lag getting in the way of more aggressive playstyles. See More
In Nex Machina, you'll die after a single hit from an enemy, causing you to drop one of your power-ups, like your ability to dash three times in a row or increased weapon spread. You'll then have to return to the spot where you died to collect the power-up that you dropped. If you lose all of your lives, you're forced to use a continue, leaving you with only power-up. It'a a punishing system that makes you work harder with fewer tools after continuous deaths. See More
Complimenting Nex Machina's speedy, chaotic gameplay, the soundtrack matches the sci-fi setting with hard-hitting, energetic synths and modulations. The electronic beats are catchy and fun to listen to while blasting through the game's metallic levels and robotic enemies. The tracks fit into the idea of what it would have been like to play any retro sci-fi game without the musical constraints on games in the 80s and 90s. See More
At the end of each level are difficult boss fights that crank out bullets and beams in all directions that you have to dodge while dealing damage at the same time. The bosses are all different in design, such as a giant ape that lumbers around the field and throws obstacles at you, to a more stationary tower that bombards you with other enemies that you're forced to prioritize instead. Each boss is a comprehensive test of the skills you've learned up to that point, encouraging you to make the best use of your power-ups and dodge timings. See More
Getting the highest score on each level encourages fast-paced play thanks to the metrics of the scoring system. For example, going too long without a shooting an enemy or not rotating between weapons fast enough will cause your score to be lower. Flying your ship around, making full use of your various weapons, and shooting enemies quickly in an attempt to get the highest score possible results in some pretty intense arcade action since it pushes you to be aggressively involved at all times. See More
The visuals are minimalist but bright and colorful. When blasting aliens to pieces, watching them explode into geometric shapes with bold lines and vibrant colors is super appealing. Weapon effects look great, and the animations on everything are incredibly smooth. Seeing the screen fill up with all kinds of well-defined shapes and bright colors compliments the action well. Despite all the colorful action taking place, it never feels cluttered or chaotic. The simple style makes it easy to track what's happening on-screen, resulting in a great visual experience. See More
Most levels are basically just a color swap from the one prior. There aren't a whole lot of enemy types either, meaning you'll be encountering the same ones throughout most of the game. Additionally, all weapon types are available from the start, so you'll be using the same ones for every level. See More
You have one basic weapon and three special weapons, and strategically managing them can be quite interesting. The only way to use the three special weapons is through killing enemies and collecting their energy. Since this energy is finite, your firepower is ultimately limited. Different enemies are weak against different weapons, but you can't just spam them constantly since they will also overheat from too much use. Knowing when to use each weapon, conserving energy, and rotating among your arsenal to unleash maximum damage can be quite a fun experience. See More
Taking what you've learned over time, and then playing challenge mode versions of older levels for a higher score is where the game truly shines. Learning how to properly manage your weapons, dealing with various enemy types, and learning to control your ship to evade attacks can all feel especially rewarding when you finally beat an old high score or take top position on the online leaderboards. See More
The mechanics to the game are simple: A normal wide shot, and a focus shot which can also lock on to enemies to increase your multiplier. There is a bomb gauge which can be partially used to clear the screen, or once full can launch you into Boost mode, increasing your ship's power and score multiplier. You can even do this again for Double Boost Mode! Learn to effectively use all of these to maximize your score once you've cleared the game. See More
The learning curve starting from the easiest difficulty levels is very easy to follow. The bullet density starts off light and cranks up when you're ready to challenge yourself with a higher level of difficulty. This helps you learn about your hitbox. Also, 1UPs are quite plentiful, letting you play longer on one credit. See More
Scoring is very simple to understand. By destroying enemy waves completely, you build up a multiplier. However, if you lose a life or let an enemy pass, your multiplier will drop by one. If a few ships make it through in a short time span, your multiplier can completely disappear which can be quite unforgiving for a single mistake. See More
Normal and Advanced modes play very differently. In Normal mode, your ship's power stays consistent through the whole game. Don't want to worry about powering up your ship? Normal mode is for you. Enjoy shifting between offense and defense depending on the situation? Advanced mode lets you do just that. See More
For fans of more complicated systems, normal mode might be too simplistic. Your power doesn't change through the game, so you go through everything with a straight shot, a wide shot, and a temporary shield as well as bombs that drop from enemies. That's it - just 4 mechanics. See More
Like earlier Steam ports of Cave games, the code is taken from the Xbox 360 versions of the game which did not feature an in-game counter for bullets and enemies, but instead slowed down when the number of objects on screen taxed the hardware. Modern gaming PCs are much more powerful than an Xbox 360, which means without an in-game counter keeping track of enemies and bullets there would be almost no slowdown, making these games next to impossible. Degica has addressed many of the concerns and instances brought to their attention by enthusiasts and implemented emulated slowdown, but some issues may and do still exist. See More
DoDonPachi DaiFukkatsu was released on Japan in the Arcades and on the Xbox 360, and then released in PAL regions as DoDonPachi Resurrection. While the EU version was region-free and thus could be imported, this is still a barrier to entry for many people. There is also a mode which was previously JP-only, titled Black Label Arrange and referred to as Ketsuipachi, as it features the ship and certain mechanics from Cave's Ketsui as well as a re-arranged version of its soundtrack. See More
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