Recs.
Updated
Portal 2 is a first person puzzle game from Valve that costs $19.99. It features a single player and co-op campaign with mind bending puzzles.
SpecsUpdate
Pros
Pro Mind bending puzzling
The game challenges your brain to use portals, cubes and other mechanics to solves simple or complex puzzles in interesting ways. Trying to figure out the best placement of entrance and exit portals in order to gain access to (perceived) inaccessible places takes a lot of thought, especially in the later game.
Pro Hundreds of hours of user-generated content
The game has more than 60,000 co-op puzzles created by users through the Steam Workshop and through mods. Because it is user-generated content, the quality and size of these puzzles vary widely, including everything from simple, one-off chambers to full-fledged expansions with high-quality stories, voice-overs, and new gameplay elements (for example, Mel).
Pro Entertaining and well delivered voice acting
Voice acting for Wheatley the robot is done by Stephen Merchant (Extras, The Office UK, Life's Too Short) in humorous fashion. His delivery is well executed on all dialogue. On top of this specific experience, the rest of the voice acting of every other character in the game is performed just as well, in part due to the fact that the dialogue was written in a smart and entertaining fashion. This makes for a top quality listening experience that shows a lot of care was taken with the voice acting of the game.
Pro Huge selection of user-generated content that should appeal to any use-case
The game has more than 60,000 co-op puzzles created by users through the Steam Workshop and through mods. Because it is user-generated content, the quality and size of these puzzles vary widely, including everything from simple, one-off chambers to full-fledged expansions with high-quality stories, voice-overs, and new gameplay elements (for example, Mel). By having such a selection of content, there should be something that appeals to just about anything someone is looking for.
Pro Well implemented tools that improve teamwork
In a game that requires perfect timing and teamwork, Portal 2 features many tools to facilitate teamwork. One of the most helpful is a 3-second countdown timer that can be initiated and shown to both players to ensure you launch that portal or jump at the perfect time. In addition, there is a marker that you can place on certain objects for your teammate to see as well as a setting that shows your partner's view super-imposed on the corner of your screen.
Pro Main co-op campaign is short
The co-op campaign in Portal 2 is about 4 hours long for experienced players, meaning it could be beaten in a weekend. With almost zero replayability, this makes the game feel incredibly short. Luckily, hundreds of hours worth of user-generated content is available.
Cons
Con Steep co-op learning curve
Although the single-player campaign features a gradual learning curve, co-op gives no mercy. The puzzles start off hard and only get harder. It is highly recommended that you play through single-player first if you are not familiar with Portal's mechanics.
Con Unique co-op levels with co-op specific tools
In Portal 2, co-op is a completely different set of puzzles than the single player campaign. Almost all puzzles require a high level of teamwork that will leave you feeling proud of what you have accomplished.
In a game that requires prefect timing and teamwork, Portal 2 features many tools to facilitate teamwork. One of the most helpful is a 3 second countdown timer that can be initiated and shown to both players to insure you launch that portal or jump at the perfect time. In addition, there is a marker that you can place on certain objects for your teammate to see as well as a setting that shows your partners view super-imposed on the corner of your screen.
Recommendations
Comments
Flagged Pros + Cons
Pro Challenging puzzles that require creative thinking
The game challenges your brain to use portals, cubes and other mechanics in order to solve simple and complex puzzles in interesting ways. Trying to figure out the best placement of entrance and exit portals in order to gain access to (perceived) inaccessible places takes a lot of thought, especially in the later game.