The most fun to be had with the game is during four player co-op play. The unlockables and upgrades also keep the player wanting to come back and play just a bit more with their friends. The co-op is available as local and online.
Each level in the game has its own look and design which can keep the gameplay varied thanks to creating a need to explore in order to see what comes next. Ranging from deserts to ice filler terrain, there is no level that looks the same.
There are a few additions that make these games more than just a regular beat 'em up. Branching paths, item shops with usable inventory and special player abilities create a game that is more like an action RPG than a side scrolling beat 'em up.
Since this is a port from the Nintendo 3DS, the screen size is not uniform to what is found on most PCs. This means there may be some letterboxing on the sides of the screen depending on what resolution one chooses to play at. luckily the secondary background for the letterboxing can be removed, as...
Something many beat em up style games have trouble with is that the game can become repetitive. This is true of Code of Princess as well, as the gameplay may get stale after much time is spent in the game.
Players can go back to any completed level and play them with any of their unlocked characters. This can be done to earn more points to put into their skills in order to level each character up. While it may be a bit repetitive, it does allow the player to go back and play as much as they want, giv...
Most plane switching in beat em ups requires going up and down freely, sometimes making it difficult to tell if you are lined up with enemies. Phantom Breaker makes this a bit easier as there are only two planes and switching is done with one button press, meaning you will always know what enemies...
The story does not really stand out and is a weak point of the game, though being a side scrolling platforming shooter/brawler the story is not really integral to the gameplay itself. Shank 2 takes on some heavy storied elements but sadly does not really take advantage of them and instead tends to...
The game has a worthwhile multiplayer mode that is great to play with friends. it is separate from the main campaign (which would make the campaign too easy most likely) in that the players will face off against waves of enemies through coordination.
This game is tough, much like arcade beat 'em ups that sucked the player in as well as their quarters. But this is all on purpose as the game has randomly generated levels, much like a roguelike and being like a roguelike, death will be frequent.
The game tries to blend different mythologies together into one story containing many different gods. While this is not the worst story to try and tell, once the gameplay begins the story pretty much falls to the wayside.
The story in Shank is, surprisingly, pretty great. It's got a pretty large comedic aspect, and while it's not the core of the game by any means, it's definitely a welcome addition and will allow you to enjoy it even more.
There are two modes in the game, arcade mode and story mode. While arcade mode is a bit hardcore due to limited continues, story mode allows the player to play any cleared level casually in order to improve or just play their favorite stages.
This is a HD remake of the original arcade release, but there is the added benefit of new features such as a store to replenish lives as well as unlockable special moves. This makes for a fresh experience to the game.