Each level in the game has its own look and design which can keep the gameplay varied thanks to creating a need to explore in order to see what comes next. Ranging from deserts to ice filler terrain, there is no level that looks the same.
There are several jokes and silly moments throughout the game. All done without speaking any word. This keeps the game lighthearted and amusing thanks to the humor of the creators and how they infused it into the game itself.
The game has a worthwhile multiplayer mode that is great to play with friends. it is separate from the main campaign (which would make the campaign too easy most likely) in that the players will face off against waves of enemies through coordination.
The story does not really stand out and is a weak point of the game, though being a side scrolling platforming shooter/brawler the story is not really integral to the gameplay itself. Shank 2 takes on some heavy storied elements but sadly does not really take advantage of them and instead tends to...
There are a few additions that make these games more than just a regular beat 'em up. Branching paths, item shops with usable inventory and special player abilities create a game that is more like an action RPG than a side scrolling beat 'em up.
Something many beat em up style games have trouble with is that the game can become repetitive. This is true of Code of Princess as well, as the gameplay may get stale after much time is spent in the game.
Since this is a port from the Nintendo 3DS, the screen size is not uniform to what is found on most PCs. This means there may be some letterboxing on the sides of the screen depending on what resolution one chooses to play at. luckily the secondary background for the letterboxing can be removed, as
Players can go back to any completed level and play them with any of their unlocked characters. This can be done to earn more points to put into their skills in order to level each character up. While it may be a bit repetitive, it does allow the player to go back and play as much as they want, gi...
This game is tough, much like arcade beat 'em ups that sucked the player in as well as their quarters. But this is all on purpose as the game has randomly generated levels, much like a roguelike and being like a roguelike, death will be frequent.
The game tries to blend different mythologies together into one story containing many different gods. While this is not the worst story to try and tell, once the gameplay begins the story pretty much falls to the wayside.
There are two modes in the game, arcade mode and story mode. While arcade mode is a bit hardcore due to limited continues, story mode allows the player to play any cleared level casually in order to improve or just play their favorite stages.
Most plane switching in beat em ups requires going up and down freely, sometimes making it difficult to tell if you are lined up with enemies. Phantom Breaker makes this a bit easier as there are only two planes and switching is done with one button press, meaning you will always know what enemies...
This is a HD remake of the original arcade release, but there is the added benefit of new features such as a store to replenish lives as well as unlockable special moves. This makes for a fresh experience to the game.