Don't Starve Together is a multiplayer roguelike survival game. It has a very stylistic macabre artstyle, with gameplay that hinges on a deep and varied crafting system. If you can think of it you can probably craft it, which keeps the game pretty accessible.
Pro Maintains depth while still being accessible
The game starts out easy. There is very little in terms of mechanics and the only objective is not to starve. Then, over time, new mechanics are introduced as you explore more of the game world. The game provides very little guidance, leaving players to figure out how things work for themselves. Goals and story elements are also unveiled organically over time.
Pro Deep and varied crafting system with hundreds of items
To be successful, you must learn to craft a variety of things, ranging from farms, to ensure a steady supply of food, to items like weapons and armor that help you survive the various evils you encounter while exploring. The crafting system has a lot of depth to it and there are hundreds and hundreds of things to make.
Pro Sense of progression is pretty rewarding
The basic gameplay revolves around gathering resources for crafting, in a wilderness where the flora and fauna are constantly trying to kill you. Levels are procedurally generated each time the player dies, which will be a lot. The gameplay itself requires a lot of trial and error, by design, which can be rewarding when you finally progress past your last death.
Con Steep learning curve
The first few attempts will last only a couple of in-game days. This is because the game has various punishing mechanics, which you can only learn through trial and error. One such mechanic is the darkness, which will kill you in under a minute if you don't have a light source. Followed by packs of hounds that randomly spawn to kill you. In most cases preparation is key and you can't prepare without knowledge.
Con Can get repetitive
You'll have to repeatedly collect a lot of basic materials like twigs, grass, and ore. This is because most of the starting recipes share the same required materials. Even later in the game you'll be doing many repetitive tasks. Gathering enough firewood for winter is especially bad because you have to chop down dozens of trees. All of this is made worse by the limited inventory space, causing you to make the same trip multiple times.