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If you are playing this with the idea that you'll find all answers to your questions solved, don't bother. The main ending is a pretentiously philosophical mess. Without spoiling much, let's just say that there is no ending if you play the main path straight. And while that may be the point (as you will find out in the secret ending, which isn't saying much either), it might come as a total letdown for a player expecting some sort of satisfaction from solving all those puzzles. See More
Not just the fact that there are several zones within the island. Not just the fact that the ambiance in each zone is distinct enough to stand out. But the island is littered with secrets just waiting to be discovered. Nothing in this place is not done deliberately. If you find something out of place, it's most likely a visual illusion. Standing on a patch of grass at just the right angle, will reveal a pattern in the flowers. Positioning yourself in front of a statue at the right alignment, can reveal how it connects with a mountain in the background. Notice a crack in the wall? It's probably going to lead to a secret passage with more puzzles to solve. All around, invites mass exploration and taking your time with it. See More
If you are not a fan of Spatial Reasoning (finding the right combination of shapes to fit a bigger shape) or Pathfinding (finding the correct path given certain constraints) puzzles, then you will not find this game fun. Literally all the puzzles in this game are a variation of those 2 kinds of puzzles. And since some of the puzzles act as gates of progress, you won't get very far exploring the island if you don't keep your wits about you. Difficulty also scales pretty fast. Even if you do manage to solve the first few puzzles, the next set might slow you down, hampering your exploration attempts. See More
A minor but very thoughtful thing about this game is that out of all the main zones, you will only need to solve all but 2 of them in order to access the final zone. This is because 2 of the zones have puzzles that rely on sound and mixed colors respectively. See More
The game is reported to taking over 10 hours for one season in the game, of which their are four season in a year. Which means it can take 40 hours just to get though the first year in the game, of which there can be many. This means a user can easily sink in 100s of hours into the game, making for quite a bargain for a $15 game. See More
Menus feel odd in that some controls work in some areas while not in other such as item management when using chests. There is also a lack of information in the game on how to do things, which means the player must figure it out through trial and error. While this is much like an old school game it would be nice to have a few things explained in order to not miss anything important in the game like certain festivals. See More
Just like in the real world, operating a farm is a lot of work, especially if one is set on expanding said farm. The game works just like this in that the player is always driven to expand on what they have, be it growing more crops, raising more animals or just improving ones house and equipment. This makes for a game that drives the player to keep playing just a little bit longer to get just one more thing done. See More
Such as farming, fishing, mining, forestry, exploration and meeting people. This allows for many elements to explore in the game that expands the gameplay but also allows for freedom of choice in what to do and when to do it. See More
While it is the bread and butter of the gameplay, the amount of work that needs done from the start is quite a lot and so you will be doing the same thing over and over again. The whole farm is dilapidated, meaning everything needs cleaned up, weeds need cleared, rocks need cleared, tress need cleared, the whole house needs rebuilt. this amount of what are basically chores may not appeal to all as it is quite a feat to take on. See More
There is no manual saving in the game, it auto saves when sleeping or or moving on to the next day. This is convenient as the player does not need to remember to save, which could lead to accidental lost data. This system also prevents the player taking advantage of the randomly generated mines, as it could be too easy to exploit for rare items. See More
The games options see resolution support, controller and keyboard support, of which the controller support even has a rumble feature (for those that have controllers with rumble support). Keyboard support also has built in key-bind support, for those that do not have a separate key-bind support app. See More
Each day in the game may feature different weather depending on the season in the game. From rain to snow to natural disasters, each forces the player to adapt their workload to that days forecast. This keeps the player on their toes and forces them to plan for events to make sure they have the needed supplies for when different disasters happen. See More
The varying classes and play styles are designed to work together and promote co-op play. One player may be a tank, with large guns and long lasting armor, while another may have medic abilities with a long range sniper rifle. This makes for a scenario where each class compliments each other, which is a fun way to work as a team when playing co-op. See More
The unfortunate downside to all of the loot is that it is anyone's game. Loot isn't reserved for each individual player when playing co-op and can be taken by anyone. So that means the first person to get to the loot can basically take all of it. this can lead to contention between co-op players, which basically goes against the idea of cooperative play. See More
Borderlands 2 is all about options. With hundreds of weapon options and 4 classes, you can have multiple play-throughs that will play completely different each time. Along with each class, there are multiple skill trees meaning you can tweak your character to exactly how you want to play. Even if playing the same class on multiple playthroughs, you can equip completely different skills which will make the experience much different from the last. This all adds up to a game that can be bent to the wants of the player, something that is highly configurable which makes for a gaming experience that is difficult to beat in customizability. See More
Borderlands 2 makes it feel like Christmas every time you kill an enemy or open chests. Whether it's just ammo and health or a new mod, it makes killing enemies and finding chests much more satisfying than other loot based games through giving the player the potential for a good drop, which is always on the horizon. While many loot based games are based on this mechanic, the overall appeal of new loot is boosted by the randomized look and features of each weapon and mod. The guns (as well as other items) in Borderlands 2 have distinct visual features depending on their attributes. For example, a gun with a plus melee attack might have a blade on it. This is customization that goes beyond pallet swapping (where the same assets are used for different items that differentiate themselves through different colors) which makes you much more attached to the gun than a bunch of polygons should. Which adds to the appeal of discovering new items in the game. You will also find tons and tons of different types of guns. Six different types of guns exist in the game including pistols and sniper rifles. Each with eight different manufactures like Hyperion and Jacobs give an almost unlimited amount of guns you can find in the game. Being that the guns are randomized as they appear, it is difficult to find any two that are exactly alike. With the many different combinations available, you never know what attributes the next gun you will find will have. This also gives an individualistic experience to each player of the game as even if both went to the same areas, they will find wholly different items. See More
As a game that is full of choices, it is somehow lacking in visual customization options. Borderlands 2 only features the ability to change your character's basic skins through different colored outfits. There is no way to customize the characters faces or body style. This can make for online games that often have the exact same looking characters, which can not only get confusing but does not allow for any sense of originality concerning each player's character. See More
Using solid black outlines and bright colors, this game looks great. It has memorable looks to it that makes it stand apart from other first person games. Very similar in style to comic books, the art is clean and bright taking advantage of a palette not often found in modern (brown and grey) shooters. See More
Despite being an in-your-face action game with an generally serious plot, Borderlands 2 features an interesting yet slightly cliche sense of humor. This is even exaggerated in the side quests, which at times feature the funniest and most creative parts of the writing. This way the player can dive into the main plot and get an enjoyable action plot, while also being given the choice to go on side-quests that feature a break from the more serious overtones through an expanded sense of humor. Often the humor is meme based or low brow, which should appeal to a wide array of sense of humor. See More
Torchlight 2 has all the typical RPG mechanics such as classes, loot, skill trees etc. However all the little touches and details come together to make playing the game really fun and a great balance between depth/complexity and being able to get started killing hordes of monsters. Killing monsters is very satisfying and the loot system keeps things very interesting without feeling like you're just grinding for better items. See More
Much like an old school dungeon crawler, there is little to no useful respec system here. You can respec the last three skill points used on a character, but that is it. This tends to lead towards plenty of skills in the skilltree that ended up going nowhere, which are just wasted points. Unless you know specifically where you will be putting each and every skill point for your build beforehand, no respec may have an impact on making a perfect build. See More
The game actually has no dialog, meaning that the music and sound effects emote what the player should be feeling. Luckily they do their job and then some, the music is easy to listen to and works with the game well, same with the sound effects. Everything feels as though it belongs, which is quite an accomplishments due to how stylized the game is. See More
With no dialog it can be difficult to figure out what to do and where to go. There is no hand holding here, which is a bit of a throwback to games back in the 90s, but still can be frustrating when stuck and having no idea what to do next. This can be exacerbated by the fact that certain basses need you to be equipped with a certain upgrade in order to defeat them. Since there is no explanation of what this upgrade is, it can easily be missed leaving the player dying over and over again at the hands of certain bosses. See More
With no dialog in the game (including text), the game is told through the use of pictures. When talking to an NPC, they will tell their story through a series of pictures. This goes for all interaction in the game. Which is an interesting way to go about telling a story and is pretty unique. Luckily the game tells its story successfully through this method, making for an enjoyable story overall. See More
While pixel graphics have seen a revival of late being that they are cheap to make, which lends itself well to the indie scene, Hyper Light Drifter is a step above any of the best offered in this style before. Everything is hand drawn and beautifully detailed. The color pallets used stand out on just their own, as the backgrounds are all quite detailed, with different color choices being used in order to differentiate each area. All the animations in the game are pretty detailed too, even for pixel graphics. T See More
The layout of each dungeon will change dynamically as you kill enemies contained within. So walls will move or disappear, making for a new path, depending on who you have killed. This makes for an enthralling experience that constantly asks the player to shift their strategy, making for gameplay that does not get stale. See More
The combat in the game is action based in real time. Each enemy has a different attack pattern that can be learned meaning that with time the player knows when and where to hit an enemy. While the combat can be tough at time when multiple enemies are on screen, the challenge can be worth it for the enjoyment of accomplishment. See More
The primary theme to puzzles in Antichamber is that things aren't how they appear. If you walk down a hallway and turn around, you might be in a totally different area. This leads to some incredibly interesting and difficult puzzles, forcing you to think about the world around you in a totally new way. See More
Near the middle of the game, you get a thing that a lot of the puzzles start to focus on, and the mind-bending puzzles and tricks to the player take more of a backseat as this mechanic changes the game to more of a traditional style of puzzle game. There are still elements of it, but much less of it. See More
The puzzles in the game are great, but they're tied together with a thought provoking story line filled with mystery and intrigue. A story about a robot with human consciousness who is being guided by a disembodied voice, are they to be trusted? As the story progresses the player is drip fed clues which can lead them closer to the truth. See More
The game is clearly designed with a controller in mind. Specifically, a mechanic that allows throwing enemies and various objects uses the analog stick to aim. Aiming using the keyboard is limited to 8 directions and is not sufficiently precise. See More
Pop-culture as well as other popular titles within the metroidvania and platformer genres are referenced throughout the game in various situations for comedic effect. And it's done in a very unobtrusive way as to not be annoying. See More
The visual mechanics in the boss stages are pretty impressive as they use 3d rendering but still hold to the 2D graphical look of the game. This allows for bosses that weave in and out of stages as well as attacks that can come from the foreground or background depending on where the boss is located. See More
With DLC there are quite a few cars to choose from, including the Delorian from Back to the future. Create a custom car by choosing paint scheme, color, paint type(gloss/flat, ect.) wheels, boost color, hat and antenna toppers. Countless possibilities, with more to come. See More
Whether you use a controller or keyboard and mouse, the controls are fairly simple. You are driving a car pushing a ball around, with forward, reverse, boost, power-slide and jump as your only real abilities to learn. The difficulty comes in learning to use these abilities to perform in air and off the wall maneuvers that will make for breath-taking replays and make the unexpected play. See More
Transistor is primarily a hack & slash style action RPG, but has an interesting twist in that you can pause time to plan out your next moves. This ability gives Transistor an element of strategy to the core battle mechanics as well as fluid gameplay. See More
Throughout the game, you get these abilities, called Functions(), that are modular in design. They can be used in one of three ways: Active(): The activated version, or the base version. You use the Slash function, you slash. You can have up to four of these. Upgrade(): Use the current Function on an Active one. You can stack two upgrades on a single Active. Stacking the Slash() function on a Laser() will cause the Laser to now cut people in half. If you stack the Heal() function on it too, you now also get health back. Passive(): These usually only effect the protagonist, Red, and are not activated manually (although some activate an effect upon receiving damage). Put Get() with Bounce(), you now have an attack that will shoot a bullet that bounces to nearby enemies and pulls (gets) all the enemies hit to you. Add a stun upgrade, like Crash(), and you now have a pile of sleeping enemies in front of you. You can now hit them all with a massive explosion. The game can be beat with simple combos that don't require much setup or strategy, but it definitely rewards you for good thinking. See More
The plot, art-style & the soundtrack come together to make a very atmospheric game that does a great job at drawing you into the world. From the design each stage an its beautiful cyberpunk sprawl to the intricate look of the enemies it is difficult to no be enveloped by the atmosphere of the game. See More
Much like an 80s action movie, the violence, destruction and plot is all overly exaggerated. Players can blow apart their enemies with bullets as well as blow up whole section of the game with explosives. There will be blood everywhere and explosions all around. See More
Enemies are repeated often and environments do not change up that much either, the majority of time is spent in a jungle with a few urban or tunnel environments thrown in the mix with enemies that look and act the same scattered around too much. There is a level of "sameness" with this game that may tire some people out. See More
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TRG hasn’t added their experience, pros or cons to their recommendation.
a year ago
APF hasn’t added their experience, pros or cons to their recommendation.
Recommended a year ago
ProUnique minimalist visuals
ProGood for speed running
Contributor for 2 years
2 years ago
Tuna hasn’t added their experience, pros or cons to their recommendation.
Contributor for 3 years
Recommended 2 years ago
Bryan hasn’t added their experience, pros or cons to their recommendation.
Recommended 2 years ago
Bryan hasn’t added their experience, pros or cons to their recommendation.
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