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The combat is impactful, visceral and offers a great deal of variety in terms of available weapons and different enemy types. It presents a reasonable amount of challenge that is rewarding to overcome and offers multiple ways of emerging victorious in each encounter. See More
There are blueprints found throughout the gameworld that can be used to modify existing weapons in a wide variety of ways by adding various elements to them and creating weapons such as enemy seeking grenades, exploding throwing stars, and makeshift bats with nails through them. See More
In addition to some minor persistence issues, there are some sensory information mismatch issues created by the in-game characters movements and players stationary position that can easily induce nausea. The issue is a lot more prominent during cut-scenes that take the control away from the player completely. See More
Sadly Dying Light does not do multi-threading very well which results in low framerates. For a modern game that is to be played on consoles with 8 cores or PCs that also have multiple cores, to not take advantage of proper multi-threading is pretty mind boggling. Really it just comes down to laziness, something that is not new to Techland and their poorly optimized ports. See More
The game's core mechanic is about traversing levels using wall-jumps, rolls and slides without losing momentum. It does a great job of creating a fluid sense of motion that you have complete control over. See More
In order to maintain its immersive nature, Mirrors Edge has virtually no UI, other than a small dot at the center of the screen. This should ward off motion sickness for most people, but be aware that if you're queasy, you might not feel too well after playing. See More
Mirror's Edge is set in a world where a totalitarian government runs a city and tries to eliminate anything that stands out, such as the free-running protagonist. The levels are created minimalistic, mostly white with aggressively contrasting primary colors, to represent the oppressive nature and sterility of the world. See More
Unlike the original game which was pretty linear, Catalyst allows for more of an open-world experience, so it is up to the user how they want to traverse the world when they need to accomplish a mission, which really frees people up to experiment and enjoy the free running aspect a lot more. See More
The original game had gunplay in it for combat, while not the best implementation it could have been expanded on. Catalyst has removed all gunplay to allow for hand to hand combat. So for those that did enjoy the gunplay in the original game, it will be completely absent in the new release. See More
AC Origins story unfolds in a pretty rare setting of Ancient Egypt under the rule of Cleopatra and Julius Caesar. The world feels alive and atmospheric with its diverse scenery and it just begs to be explored. You can run through bustling monumental cities, traverse the vast sandy deserts on the back of a camel or a horse, get some rest in a lush green palm tree-lined oasis, float down the Nile in a little dinghy - all this moving around rewards you with breathtaking and sometimes unexpected views, be it a golden pyramid or a rampaging horde of hippos. The map is massive, but it doesn't feel overwhelming because the movement is fast-paced, so much so that you can easily choose to avoid fast-travel. The setting, especially in the cities with their marble palaces, hieroglyph-covered obelisks, and sandstone monuments, lends itself well to the usual for Assassin's Creed climbing and free running. See More
The fast-paced battles can be even harder due to some features not working reliably. For example, you can lock on a specific target in a group, and that works well for sneaky bow attacks, but in close combat there's an issue with switching between the targets. See More
While sneaking around in AC Origins is mostly simple crouching in the bushes and hiding behind the trees or buildings, the stealthy killing and distraction part is really varied and fun. For instance, you can get the Predator Bow that lets you remotely steer your arrows after firing them, even get them to turn around a corner. The natural day/night cycle encourages you to use the darkness to hide your approach and take on the guards when there are likely less of them awake. You can also use sleep and poison darts, or open the enclosures of the animals so that they create distractions and even attack your enemies. You can even take control of your pet eagle and scout an area beforehand, allowing you to mark enemies. When control returns to your character, you'll be able to see the marks even through walls. See More
Like in most RPGs, the quests in AC Origins can feel a little grindy, but this time you might not even notice it until you're deep into the game. Each quest is layered and wrapped in a different story, which adds to the overall lore of the game and hides the fact that it's still your basic "go kill the bad guy" or "get me this amount of that thing". A quite straightforward-looking quest might turn out to be anything but. See More
The combat mechanics in this game require much more thinking-through than in the previous AC games. There's almost no chance to easily defeat multiple enemies at once, you need to block, parry, and know when to change your weapon. You have the ability to either deal a huge one-hit blow or supercharge your weapon by maxing out an adrenaline bar. See More
The medieval locations of Jerusalem, Damascus, and Acre are beautifully done. The levels are massive for their time, with well-designed areas from the era such as towers, open plazas, and religious buildings. You can climb anything, anywhere, and run along the rooftops as much as you want. Scaling the tallest places gives you an amazing bird's eye view of the city and the mountain ranges beyond, along with a vantage point to plan out how to assassinate your targets. The realistic architecture makes Assassin's Creed feel like a true period piece set in the Holy Land. See More
As the main protagonist, Altaïr is kind of boring. His voice acting is emotionless and he doesn't really grow as a character. He does what his superiors tell him to do and just goes along for the ride in the story. You won't get to know much about him as a person, only the things that revolve around his role as an assassin. Getting to see more of him beyond the main story would have helped to flesh him out some more. See More
The game's soundtrack is top notch. It has a blend of medieval-sounding instruments with modern sci-fi synths, making the tracks unique. The echoing choruses and unsettling backtracks give a sense that you're on a tense, but mysterious mission to assassinate the templars in the Holy Land that the game takes place in. There's a measured thoughtfulness and caution that you pick up on as well, almost like the songs themselves mimic you as you stalk your targets while you blend in with the crowd. It's such a cool experimental sound that the composer, Jesper Kyd, manages to pull off well, keeping you engrossed as you play and listen. See More
The ending is weird. There's a sudden twist that happens with no real explanation, and it seems to happen just to shock you. The final wrap up also leaves out a lot of information about this twist, leaving things open for a sequel. You more than likely will end up confused by the whole thing. See More
The stealth mechanics feel natural and fluid in how strategic they are. While tracking your targets, you blend in with each city's citizens or climb up to the tops of buildings to perch there and avoid getting spotted by the templar or their guards. You can either wait for the perfect opportunity to strike with a hidden blade up your sleeve that silently assassinates your target, or you can go all-out and have a sword duel with them if you'd rather take a more aggressive approach. After they're dead, you make your escape and become incognito again. Everything goes together nicely in a way that feels satisfying. See More
The main missions are all structured the same without much variety. You're assigned a target to kill, you go to the specified city, you get a few means of tracking them down, and then you assassinate them. It's the same formula for every single target until the final mission. The only thing that breaks the monotony is that you get to choose your approach on how to kill your target. Pretty much everything else falls into the same routine that drags on for too long. See More
The story in Assassin's Creed is full of intriguing ideologies and philosophies. It's a familiar tale of liberty and freedom on the Assassin side and law and order on the Templar side, but it still feels fresh. Playing as Altaïr, it's up to you to assassinate certain templar targets who oppress the masses and horde power for themselves. As you take them down, you learn about their views on controlling the populace, encouraging you to question if the assassins are truly on the right path. Thankfully, the game doesn't tell you what to think, leaving you to draw your own conclusions. See More
The further you progress seems to be the more challenging things get. There is no sense of "touch" in this game as it seems to have one animation for every aspect of parkour, not that it even reaches a good amount of variation in the given movements. You can't stride, can't precision jump, can't cat grab, can't vault, nor can you wallrun. See More
Mirror's Edge: Catalyst
2 months ago
in many aspects worse than the original. most 3 negatives: pacing destroying open world instead of linear levels. implemented skill tree with assassins creed like abilities that add NOTHING to the game but destroying the parcour aspect and also hide essential abilities behind an unlock. third but not least t...
Prince of Persia: The Sands of Time
2 months ago
This game is third person and clearly main audience for console gamepad users. This has nothing, absolutely nothing in common with Mirror's Edge when it comes to gameplay mechanics, pacing, camera view or difficulty. Prince of Persia is a bad jump and run action adventure but definitely not a parcour gam...
ConNot great as a parkour game
Contributor for 6 months
Contributor for 21 hours
Recommended 21 hours ago
DedicatedPholus hasn’t added their experience, pros or cons to their recommendation.
Assassin's Creed IV: Black Flag
2 months ago
Veldrin hasn’t added their experience, pros or cons to their recommendation.
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