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If one of the players decides to fight in real-time (instead of auto-resolving a battle), the other joins the fight as well. The owner of the army can decide which units the other player might control. (This can be changed any time during the battle.) This system brings a lot of fun and strategy into the game. See More
Not having to deal with the poor AI is a good thing, which is what makes the multiplayer stand out as it is now time to use real tactics instead of cheap exploits to get ahead. This can make for really challenging games depending on who your opponent is and can be a real blast. See More
The AI in the game is not very smart, which can give an upper hand as well as hold one back. If one chooses to not go into a real time battle, but let the AI take charge for their own troops it can lead to disaster. On the other side of things when going into manual controlled battle the enemy AI can often be exploited, which also lessens the experience of the game. See More
The combination of turn based combat and real time works well with this game dues to how it plays out. The player starts off planning in a 4X type strategy game that once a battle commences they take charge of the troops in real time combat. See More
The Total War series is known for its large scale battles and tactical combat, so TW:W2 is no exception. You have armies advancing and clashing in massive brawls, squadrons of archers firing in unison, mounted troops performing flanking maneuvers, and siege engines such as catapults spreading havoc in enemy ranks. What makes it a lot more interesting, however, are the fantasy elements. This includes powerful spellcasters that can summon a rain of meteors, wiping away entire armies, massive dragons that soar over the battlefield while raining fire and death upon the enemies below them, and even gigantic dinosaurs that charge into enemy ranks, throwing them into every direction. Whenever a battle unfolds, it truly feels like a spectacle of epic proportions. See More
There's a lot to learn in Total War: Warhammer 2. To start with - managing your empire, upgrading cities, diplomatic relations, recruiting soldiers, upkeep, and many other aspects that are different for each race. Then there are the battles themselves, requiring you to understand formations, positioning, terrain advantages, unit strengths and weaknesses, and even morale. The game relentlessly keeps throwing new concepts at you, which can be extremely daunting, especially if you're new to the Total War series. As a result, it might take a long time till you have a firm grasp on the game. See More
The world of Warhammer is brought to life by the game's excellent graphics. This includes lighting, shadow-mapping, fog effects, particle effects, terrain, structures, and everything else you see on-screen. The most noteworthy aspect, however, is the incredible attention to detail on character models and their textures, with each unit looking like a finely crafted tabletop figure. This only becomes truly apparent when you zoom in during a battle and notice that no character model looks blocky at all. From the scales on a Lizardmans back, to the stitching on a Hell-pit abomination, to even the ripped webbing of a Black Dragon's wing. Whether you're a fantasy fan or not, it's something that's very easy to notice and appreciate. See More
While TW:W2 is a solid experience by itself, if you also own the prequel (TW:W), you get a free DLC called "Mortal Empires." It unlocks a gigantic campaign map, making all factions from both games playable. This will eventually extend to TW:W3 as well, so you'll have to spend money on three separate games to fully immerse yourself in the storied Warhammer universe. See More
While most similar games tend to have the total domination type of campaign, requiring you to capture all cities on the game map, TW:W2 instead attempts to focus on a grand objective – taking over the Great Vortex, a swirling mass of energy. Each of the game's races have their own reasons for wanting he Great Vortex's power, but taking control of it secures your victory. As a result, the campaign retains its focus throughout, keeping it fun and engaging without becoming tedious. See More
The user can pause, slow down and accelerate time while playing, which allows for the player to adapt what is happening to their decision making. This is a unique system that the developers have been using in their games for a good while and stands out a great way to manage their games. See More
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