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The story takes place in a fictional part of Manhattan called Fabletown, which is inhabited by humans and creatures from fairy tales and folklore. It's really interesting seeing how everyone makes ends meet in an unfamiliar world. From working as a janitor or a receptionist to running a shady night club and abusing magic for extra profits. It's the type of setting that appeals to both the kid and the adult within you. See More
The Walking Dead requires that the player make decisions throughout, these typically will be in the form of action or conversation options. In many of these situations there is no obviously correct or best choice yet these decisions must be taken in stressful situations often giving a matter of seconds. They can be morally testing as you can attempt to do what is 'right', what is best for the group or what is best for yourself as well having differing repercussions on how your character is perceived by different people. See More
The Walking Dead tells a genuinely gripping story which can be a testing and exhausting experience for the player. It is told through the interactions between people fighting to survive in a new world in which resources are scarce and threats can come from both the living and the undead. Perhaps the major strength of the game in creating a compelling story telling experience is that it causes the player to care about the characters involved. This is an all too uncommon experience in gaming, and in The Walking Dead adds much greater meaning to the decisions which must be made along the way. See More
Life Is Strange has quite a bit of attention to detail compared to some other games. It has a lot of details that the player can interact with (interact meaning examine or talk to, not anything physics-based whatsoever), things which frequently trigger audible dialogue narrated by the protagonist. It adds to the atmosphere of the game. See More
The first 20% (roughly) of the game is free to try to see if you like it or how well it runs on your machine. Steam will give refunds for games that you didn't like it or had trouble with anyway (as long as you played less than 2 hours of it), but this saves the hassle of refunding, as well as the annoying 2 hour mental timer in your head that you'd be weary of. See More
In the first Life is Strange, many players complained that Chloe was insufferable and selfish as Max's best friend, complaining in order to have more of her time when she might not have deserved it. This time around, watching the events of Before the Storm unfold from Chloe's eyes is enjoyable, largely thanks to how easygoing she is with Rachel--for the most part--and how far she's willing to go to sacrifice for her throughout the plot. Chloe makes dorky jokes that don't always land and back-talks school staff at Blackwell Academy with harmless ease, making her a much warmer, sillier character compared to her prickly, temperamental self in Max's adventure. See More
With much of the focus on the storytelling, it's still unfortunate that Chloe can't leave the designated story areas without turning around and repeating the same line about how she's supposed to focus on her objective. The limited areas to walk around in are understandable, yet disappointing, with missed opportunities for Chloe to walk down the street from her home and see what her neighbors are up to, or for her and Rachel to hang out in more places around Arcadia Bay together. See More
Daughter, the indie folk band from England, worked on the tracks for Before the Storm, pulling together many of the game's great moments with thoughtful acoustic tunes and moody piano tracks. The more upbeat, hopeful tracks fit in incredibly well with Chloe's adventurous scenes with Rachel, giving a sense of wonder as the two explore Arcadia Bay together. One song in particular, 'All I Wanted', is a memorable, catchy folk track that captures the feeling of Chloe and Rachel supporting one another through their struggles, which is what Life is Strange: Before the Storm is all about. See More
Life is Strange: Before the Storm is an all-around stand-out title, with the first and second episodes building up to an impactful third installment that feels lacking in certain aspects. Without getting into spoilers, there are a few plot holes that aren't wrapped up by the end, and much of the tension in the episode falls flat because of these glaring holes that none of the characters bother to address. See More
The original Life is Strange suffered from some instances of awkward lines that sounded like a middle-aged adult trying to emulate how teenagers speak; thankfully, Before the Storm has a much clearer, down-to-earth script that helps the characters sound more authentic and real. Rachel's use of "hella" is more amusing this time around, as it gives context as to why Chloe picked up on it and used it frequently in the first game. Overall, each of the characters in the game are more well-rounded across the three episodes thanks to the smooth writing. See More
Much like in the first game, Before the Storm features several choices throughout the game that have an impact on future plot points across the three episodes. How these choices end up impacting the ending are debatable, but there are still a myriad of choices that change the outcome of a single playthrough, such as Chloe's decision to handle certain sums of money, or whether or not she's willing to accept her mother's unlikable new boyfriend. Chloe and Rachel's interactions can also be limited to friendship or expanded into a romantic relationship through player choice. See More
Main protagonist Javi is a bit of screw-up and the black sheep of his family when the story starts. However, as the world starts to fall apart, he quickly grows into his own and becomes a very likeable character. He is forced into many tough situations where he is always putting his family's safety above his own, and as a result, we get to watch him grow as a person. Overall, he is very easy to relate to and it's fun to cheer him along on his journey from goofball to hero. Javi is a great new addition to the series. See More
QTEs are used during action sequences, which is fine, but sometimes they are used in places where they are not needed, such as pushing a dumpster to block a doorway or connecting some wires. These unnecessary QTEs disrupt the pace of the story at best, and at worst, completely ruin immersion by having to repeat the same frustrating sequence over and over when you mess up. See More
TWD: A New Frontier features a brand new story in The Walking Dead universe with an all new cast of characters. This time around, you play as Javi, an ex-baseball player with a gambling problem who is trying to protect his family during the zombie apocalypse. Javi is somewhat of the black sheep of the family, but as the world devolves in chaos, he is forced to step up and protect his sister-in-law, nephew, and niece after his brother disappears. The four of them hit the road together to salvage for supplies and search for a new safe place to call home. During the course of the story, you'll be fighting for survival in this messed up world, meeting interesting characters, running into plenty of problems, and making really tough choices to save yourself and your loved ones along the way. See More
For a $25 game, only having seven to eight hours of playtime among five episodes is pretty poor. Each episode is only 60-90 minutes long, whereas episodes in the other two games in the series were around three hours apiece. While the story itself is great, it is overall much, much shorter than season one and two, which may be a great disappointment to some. See More
Voice actors deliver their lines with a lot of emotion, never feeling forced or fake. This excellent acting really helps draw you into the story and its characters. There's a lot of great chemistry between the various voice actors as well, resulting in conversations that flow well and sound very natural. See More
The whole reason season one and two existed was to tell the story of Clementine. She has grown into the beloved character of the franchise. This third installment in the series, however, has us playing as a new character named Javi. Clementine is still heavily involved the storyline, and this is where the issue arises. Sometimes we are asked to make choices as Javi that involve Clementine. However, since we've built up a strong liking for Clementine over the past two games, it's way too easy to swing all choices in her favor - even if Javi wouldn't actually make those choices himself. This can be bit a immersion breaking and make for some rather biased decisions that make little to no sense in the actual context of the story. See More
At the heart of this story-driven game are the wide array of interesting choices you get to make. What you say and do will have an impact on how the story plays out, so it's kind of fun to ponder each one. Characters will remember your past actions and conversations, which means all your decisions and dialogue choices carry a lot of meaningful weight. How you choose to interact with various characters will influence how they treat you down the line. Each episode contains many different dialogue paths, as well as 3-4 major heart-wrenching, tough, and super impactful decisions that literally determine the fate of each character and how the story unfolds. See More
Resembling an interactive novel, TWD: A New Frontier plays out as a series of dialogue choices or decisions that result in specific actions. It's pretty interesting to replay the game many times and choose all the different ways of handling situations just to see how they play out. See More
Even though we take on the role of the new character Javi this time around, an old fan favorite, Clementine, makes an appearance and becomes heavily involved in the story as well. The inclusion of Clementine in the story and the newfound relationship between Javi and Clem really adds a wonderful touch of familiarity to the series, while still giving us an all new story to play through. We get to see the world through Javi's eyes, instead of Clem's, which is an interesting perspective shift. See More
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