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While this is done most likely to avoid breaking the game it is way too easy to fix relationships with companions who the player has made angry by purchasing and giving them gifts. basically the player can treat them however they want to then give a gift to ficxany problems. See More
The choices you make affect the gameplay and plot as well as the interactions one will have with their NPCs. Decisions that are made can change how in game characters react with you which makes for an individualistic experience that changes on each playthrough when different choices are made. See More
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Skyrim has no concept of character classes, and there are no restrictions on what equipment or magic a given character can use or learn. A character's capabilities are defined by skills (e.g. heavy armor, marksman, enchantment) which automatically improve as they are used. Levels are gained by increasing skills, and each level grants one perk -- a passive, secondary effect which further enhances a particular skill -- and increases an attribute of your choice (Magicka, Stamina or Health). See More
Skyrim, like all Bethesda in house game engines (GameBryo) is buggy and prone to crashing. Non modded games have plenty of issues, but to then add mods on top is just asking for a crash or corrupt game save. There are still many community mods for Skyrim that try to make the game more stable by addressing memory issues and general buggynes. While the game is not as buggy as it was upon release, there are still many people that have issues with the game crashing on boot or just randomly which is why these mods are still widely used and still very relevant. See More
Bethesda Softworks has upheld a tradition of releasing their internal content-creation tools to the public since Morrowind (2002). Many modders transition to new Bethesda games as they are released, bringing their experience with them and helping newcomers through forums and wikis. As a result, Skyrim's mod selection is outstanding in both variety and quality. See More
While the game offers players many choices some of these choices are not reflected in the game accurately. There are instances where NPCs should know who your character is or what classes they belong to but due to the limitations of the tech used in the game it is unable to "remember" these things and so NPC text will often break immersion in the game by saying the wrong things. See More
Things like stealing (and getting caught), fighting or killing in towns will change how the game plays as now those people or towns will be angry with the player, which makes things much more difficult. There are also many moral choices in game such as if one should betray the person who gave then their quest by keeping the treasure they were hired to return. All of these things will change how the game plays and how NPC's react to the character making for a simulated real world of consequences. See More
The Elder Scrolls series stretches back 20 years and has always focused on providing a rich world to explore. Skyrim inherits the stories and world-building of over half a dozen previous games. See More