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Policies are used as a tool to gain a variety of customizations that benefit ones society. There is a branching tree of policies that will allow the user to pick certain aspects that will suit them best such as adding law or religion to ones society which will give gains in certain aspects. See More
The Linux port currently does not support steam workshop, and as the mac port made by the same developers has not received workshop support despite having been out for several years, it is unlikely that it ever will. Though there are unofficial workarounds to get the mods working. See More
Unlike past Civilization games there are no longer stats on the attitudes of the players surrounding Civilizations. This allowed one to see how each other nation felt about the player, but now that it is gone one has to guess, which is definitely not as helpful. See More
Civilization V has a large assortment of nation leaders to choose from that have an even bigger assortment of scenarios that are able to play out for said leaders. Each game can be quite unique in this way as each leader allows for a different nation to be controlled. See More
Bethesda Softworks has upheld a tradition of releasing their internal content-creation tools to the public since Morrowind (2002). Many modders transition to new Bethesda games as they are released, bringing their experience with them and helping newcomers through forums and wikis. As a result, Skyrim's mod selection is outstanding in both variety and quality. See More
Skyrim, like all Bethesda in house game engines (GameBryo) is buggy and prone to crashing. Non modded games have plenty of issues, but to then add mods on top is just asking for a crash or corrupt game save. There are still many community mods for Skyrim that try to make the game more stable by addressing memory issues and general buggynes. While the game is not as buggy as it was upon release, there are still many people that have issues with the game crashing on boot or just randomly which is why these mods are still widely used and still very relevant. See More
The Elder Scrolls series stretches back 20 years and has always focused on providing a rich world to explore. Skyrim inherits the stories and world-building of over half a dozen previous games. See More
While the game offers players many choices some of these choices are not reflected in the game accurately. There are instances where NPCs should know who your character is or what classes they belong to but due to the limitations of the tech used in the game it is unable to "remember" these things and so NPC text will often break immersion in the game by saying the wrong things. See More
Things like stealing (and getting caught), fighting or killing in towns will change how the game plays as now those people or towns will be angry with the player, which makes things much more difficult. There are also many moral choices in game such as if one should betray the person who gave then their quest by keeping the treasure they were hired to return. All of these things will change how the game plays and how NPC's react to the character making for a simulated real world of consequences. See More
Fights within the game don't have very many options. "Headshots" don't matter, and most combat options in the game are poorly balanced. Few examples: Doesn't really matter if you go mace, sword or axe, fire, ice or lightning, or even two handed vs dual wielding. The options mostly add flavor to your character and little else. Despite the fact that you might have ranged attacks, dragons are impossible to hit while in the air, so you end up fighting them similarly to a melee character. "Twincasting" the first healing spell is actually worse than just casting it once in each hand. Illusion magic becomes useless at later levels, since the spells don't do anything if the enemy is too high level and enemies scale to your level. Enemies are too stupid to make hiding a bad thing. The worst one is leveling as an Alteration mage, which gives you access to the Dragonskin spell, granting maximum armor for 30 seconds and has a 5 second cast time. Or you could just go Heavy Armor, level that up (so it weighs nothing) and have maximum armor ALWAYS without ever having to cast an Alteration spell before combat ever again. Combat comes down to how you leveled, not how you play. See More
Skyrim has no concept of character classes, and there are no restrictions on what equipment or magic a given character can use or learn. A character's capabilities are defined by skills (e.g. heavy armor, marksman, enchantment) which automatically improve as they are used. Levels are gained by increasing skills, and each level grants one perk -- a passive, secondary effect which further enhances a particular skill -- and increases an attribute of your choice (Magicka, Stamina or Health). See More
Left 4 Dead 2 features a co-op versus mode that pits two teams against one another. One takes on the role of survivors, which is very similar to the normal campaign. The other team, however, plays as the infected, opening up a whole new play style and set of strategies. See More
Turn the gameplay upside down by hunting the hunters in a unique co-op mode where you play as the zombies
Left 4 Dead 2 requires players on the same team to cooperate to survive. This makes for an interesting dynamic for teammates, as it will be increasingly difficult to make it through a level if any one player decides to go off on their own. See More
Characters such as "Bard" provide an easy mode without making the game feel lame. Other characters provide an extreme challenge for more advanced players. Lots of different weapon and armor combinations keep the game feeling fresh and further support different play styles. Players also respawn after each level, meaning a less skilled player is rarely out of the action for long. See More
Co-op requires players to share money and items, which can lead to two under-equipped characters rather than one well-equipped character. Players also share one screen, meaning they need to agree on which general direction to proceed in. Going in different directions can cause players to get stuck or attract multiple groups of enemies. Players also share one beat counter, making combos harder to achieve. See More
Crypt of the NecroDancer is a rhythm-based, roguelike dungeon crawler. Actions can only be performed on the beat. Rhythm becomes a vital gameplay element: enemies move in different patterns related to the beat of the music, and power-ups are available that speed up or slow down the tempo. See More
Crusader King II is a very complicated game that seems overly complex at first and may take a while to really learn. There are quite a lot of things to not only balance in the game but also figure out how to do either through in game tutorials or reading online. See More
The game allows for one to make their own choices with there being many "win" conditions in that you can choose to progress how you like. Want to take over all of Europe, that is possible, want to create a successful lineage of family that keeps to themselves, this is also possible. See More
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