Assassin's Creed Unity has finally added in a method for players to crouch-walk. Allowing them to remain hidden going from cover to cover. This was an often asked for mechanic and is now finally implemented into the game series.
Bosses in this game have different immunities and different weaknesses. This is why it's important to get intel from defeated orcs: they will reveal a chieftain's vulnerabilities (for instance: takedowns, finishers, ranged attacks, fire,...).
Shadows of Mordor features a climbing mechanic similar to Assassin's Creed games combined with stealth takedowns in the style of Far Cry 3. It all ties together very neatly and the gameplay is very smooth. Movement in this game overall is smoother than in Assassin's Creed titles. Takedowns
Stealth and takedowns are only the beginning. Once you're out of stealth is when the party starts. This game provides you with an out-of-stealth combat system that is very similar to Ryse: Son of Rome. That means that essentially, enemies take turns to attack you, but they can join in on the...