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As you progress through the game you can train and promote your soldiers to make them more effective in combat, unlock new abilities and upgrade their weapons armor. The interesting part of it is if a member gets injured (which is really easy to happen on the harder difficulties) they are not available for the following missions until they heal. So if you only upgrade one solider and he/she gets injured, you're in a really tough spot. The weapons, abilities, items and armor you can unlock are varied and interesting enough to make it really fun to progress through the game and build a custom squad based around how you like to go about your missions. See More
Even when using well above the recommended hardware the game does show some performance issues as it is difficult to hold 60fps. While not the biggest problem thanks to this being a turn based game it would have been nice to see better performance and a constant 60fps when using what the developers recommended for best performance. See More
You're always against the clock in one way or another. Globally your enemies are moving forward with their plans and unless you actively work towards countering them, they will win. You'll be short on cash, manpower, and will have to work with inferior tech. On the field most missions have turn limits forcing you to act aggressively. This scrambling for resources, making with what you can, racing against the clock creates great suspense that makes it all the more satisfying to win an important mission. See More
Players of the series can import their game saves from the previous title, giving them the option to start as one of two different characters. This ensures that choices made in the previous game are not lost when starting this game and experiencing the story it has to tell. See More
Much like the sophomore album syndrome (where the second album from a break out band falls flat) the story in this release feels a bit weak. While not horrible, it will have trouble connecting to players who are not already familiar with the series. There is also a sense that many of the story elements are setting up events to be found in the third game, meaning that players will be left unknowing what the conclusions are. See More
Due to the design of the gameplay, the amount of hit points a players unit has is the exact amount of damage they will inflict on an enemy. This makes for the winning strategy to always hit all enemy units on the playing field to ensure they inflict as little damage as possible. While players can go about it many other ways, this strategy tends to do the best, which is a bit limiting. See More
The first title in the series had a bit of trouble explaining all the aspects of play of the game. Luckily this has changed in the second release as there is now a camp where a trainer will give challenges to the player that explain the game a lot more in-depth. This is great for new players as they can learn the ins and outs a lot easier. See More
Much of the mechanics found in the original title remain the same, which is a good thing as the turn based tactical grid based combat is the strongest thing about this game series. There have been some slight improvements though making for a more balanced rhythm to the game by adding new units to both the players choices and the enemies, which mixes up the gameplay quite often to keep it feeling fresh. See More
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