The visual design of the game consists of basic geometric shapes in bright colors that turn and blink while you are trying to stay focused on a little triangle in the middle.
There are quite a few new modes included in this game over the original title, which allows for more replayability. Wakeboard is the standout new mode, where players are pulled along and need to collect blocks to fill a grid. There are also developer created modes that offer variations of the core Mono mode.
It is not until a musical track is used that one can look at a leaderboard for it. For those that use niche type music it is annoying to have to use the track first to even see if others are playing it.
Instead of rhythmically hitting certain blocks to the beat the player is actually tasked with collecting certain blocks on the track in order to create combos for a high score.
Depending on the speed/difficulty that is set by the car chosen by the user they can have a slow casual experience or a fast paced hardcore experience is sped up. This is great if a bunch of different players in ones family or group of friends will be playing as well as for when the payer feels like changing up their own experience.
Vocals and different riffs on a guitar may speed up ones ship in the middle of a race, on top of this one must be conscious of what music they choose as some genres may be easier to play to than others.
The latest entry into the Geometry Wars series and the production values are pretty nice. Graphics in the game are the best they have been with newly designed levels that work in the third dimension. Overall, there is quite a lot of polish to the titles which shows over its previous endeavours.
Not present in earlier titles, the player can now equip drones to follow their main ship around. These drones are used to help during levels, depending on what type of support each drone offers. Some will help with shooting, others can help collect objects. Of course it is up to the player to choose what kind of support they want. Overall this is a helpful mechanic that is a completely new feature in the series.
Playing on harder difficulties or playing the boss levels can be trials in frustration as the game can be quite difficult. This may wear thing on the player if they do not like the challenge or the frustration.
While there are some new additional game modes in this third iteration of the series, the same "chase the high score" element is present and is still the main focus of the game. While not entirely bad in and of itself (chasing high scores), it can wear thin pretty quickly.