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A city floating in the sky with quantum physics set in the early 1900’s with gear propelled robots and powers brought on by tonics are awaiting you in the city of Columbia. Bright colors and amazing vistas that are populated with floating islands that house full carnival resorts, giant memorial statues, along with deadly enslavement camps and prisons bring Bioshock’s world to life. See More
Continuing the super-powered gameplay from the first two Bioshock’s this installment in the series refines the fun and fast formula. Use tonics to launch fireballs, ravens, or electricty at your foes, or make them fight by your side, as long as you have enough salt that is. Then to liven things up get help from Elizabeth’s “tears” to bring in more guns and tin-men from another time/dimension to aid you in your fight! See More
The game often uses gags and jokes that call back to the first time they were told in the game making for a game that points out its own humor through the process of inside jokes to the player. This gives an inclusive feeling to the player, that they are part of the game. See More
Most of the puzzles in the game make sense, with item combinations that one can usually think about coming to a useful conclusion. But some of the puzzles take this a step too far and are not as logical in their conclusions, this can be frustrating for the player and may turn some people off of the game. See More
The game has a cartoon art style as well as animation that is meticulously detailed without taking shortcuts like reusing frames when a unique one would work better. The game also plays like a cartoon as well, with the same silliness and gags that you would expect from a classic episode of Loony Tunes. See More
In order to update the game for modern hardware, the graphics have been entirely re-drawn from scratch for HD displays. This makes for a much improved experience in the graphical department that sees a classic improved for modern use. Luckily the new graphics still exude the excellence of the original, meaning there is no loss of quality or feeling of the game. See More
The major unique gameplay mechanic in DOTT is time travel, which lends much more depth to puzzles. Instead of dealing with one linear feeling storyline, there are 3 different time periods that interact with each other making for more unique gameplay and allows you to attempt many different puzzles in parallel which can interact with each other through the passing of time. See More
Even if you haven't watched the Little Witch Academia anime, you won't be lost. From the beginning, the game introduces you to Akko's friends by showing you key scenes from the anime that give context to each character. The slower pace at the start also goes a long way to introduce you to the world that you're in, making sure that you really know who everyone is and how the time and magic lore works. You don't have to spend hours catching up on the source material; you can jump right into Chamber of Time and understand what's going on. See More
Not all of the dungeons are that fun to play through. Some of them are designed well with lots of traps to dodge and mini-puzzles to figure out, but others are just a drag. They're not inventive or exciting at all, with samey designs and almost no challenge involved with the enemies and bosses. They really bring down the quality of the exploration and gameplay. See More
Combat is satisfyingly fun with lots of spectacle. Playing as Akko with her group of witch friends, you delve into dungeons within the magical academy. Sidescrolling your way through dungeons, you use your wand to fire off colorful magic abilities against the hordes of goblins, skeletons, and other monsters. Enemies are relentless, filling up the screen with their presence as you fight back with quick bursts of spells like a beat 'em up game. Everything looks and feels great, keeping things exciting for plenty of hours of dungeon crawling. See More
Running and jumping during combat isn't always intuitive. If you just run and stop, you have to watch your character skid to a halt before she decides to react to you controlling her to jump next. You have to chain the two actions together -- running and then transitioning to a jump -- to keep things smooth. Your character won't simply react in a timely way as she should, making things feel rigid. See More
The 2.5D art style and animations during cutscenes are wonderful. Characters look amazing, animated in natural ways and drawn with bright colors that stand out from the backgrounds of the school corridors and classrooms. Everyone's personalities shine through in their designs as well, with calm, collected characters looking put-together and in control, and more gregarious characters like Akko gesturing wildly or making funny expressions. Chamber of Time is a lot like an anime ported to a game, pulling off a unique and charming visual style. See More
The repetitive lines characters shout out during combat can easily get on your nerves. Each time you shoot your spells, everyone says the exact same line again and again, with little to no variation. It's so bad that you might want to consider turning off the voices altogether, and possibly turning the volume back up once you're finished dungeon crawling for the day. See More
The basis of the story is entertaining in how silly it is. The main character, a young witch named Akko, is so clumsy and irresponsible that she manages to accidentally get her magic academy stuck in a time continuum. She tries to solve the problem with her friends, who seem to be the only other ones who don't notice that the school is stuck living out the exact same day over and over again. It's funny seeing the other NPCs act like all is well when things are clearly wrong, and it's even funnier seeing how hopeless Akko is at figuring out the whole conundrum. The game never takes itself too seriously, giving you the chance to laugh over Akko's antics and the absurdity of the situation. See More
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