There are quite a lot of missions in the game that have a varying degree of particular objectives, ranging from stealth to base destruction. There are quite a lot of secondary missions that allow for a good bit of replayability for those that want to complete everything.
The progress of the game is structured in a way that allows the player to get accustomed to the game gradually. The AI in the game is also not rushed so the player has time to thing of how they want to maneuver, so is a bit more relaxed than other RTS games. Overall this makes for an experience that could be seen as casual in some respects.
Due to the way multiplayer was designed there is no incentive to build up ones technologies, which means each game is just a rush of low level troops facing off against one another.
The player will try to make their way through 22 different point and click stages that each contain a puzzle that must be solved to progress. A classic point and click formula that does not stray from the genres roots.
The graphics have all been redone for HD and have been created with up-scaling in mind to allow for proper representation on the assortment of device resolutions and screen sizes on the Android platform.
There is an optional classic graphics setting that can be used that makes the game appear as it originally did with a mouse pointer as the input and all.
The 7th Guest: Remastered is an Android OS exclusive, meaning iOS and the Windows Phone platforms will not receive the game for sometime. Seeing as how a lot of high quality releases on release on iOS at first, it is refreshing to see Android the preferred platform for a release.
There are three factions that the player can choose to play as (Allies, the Soviet Union, and the Empire of the Rising Sun), each with their own story which makes for plenty of gameplay and a different experience each.
Units can get stuck on the map, making for a frustrating situation when those units needed to be in a particular placement but were unable to do so due to poor pathfinding.