Pro Intuitive combat
This game is possibly the purest example of a freeflow brawler combat game. The player has a basic attack, a parry/block move, a defense/shield breaking move and a combat roll that serves as a universal evade. Successful hits are counted in a hit chain, that after a certain number allows the player to reach an enraged buff state called "burning eagle". This combat system makes it very suitable to play with a controller.
Make sure you love the combat system, because that's pretty much all you'll be doing throughout the game. It's a linear game with nice cinematic sequences, but in the end, you just move from place to place slashing up a bunch of copy paste mobs. The variety in this game consists of things like throwing pilums at archers, operating a ballista, advancing in formation with troops (including quick time button presses for blocking arrows and throwing pilums) or trying not to walk on traps etcetera.